Not very helpful. However, he has revealed that the genre will be "new" to the company and the camera perspective will be different from previous games. Most Housemarque titles use a top-down perspective, so this would indicate a third person or ego perspective. As for the multiplayer component – it is still unclear for the moment. "We'll probably bring you an experience that explores a specific side of it," Haveri said, "but for us it's focused on giving you a Housemarque multiplayer experience and hopefully taking it with you wherever you go, and feedback from them Community will record it. "
Stormdivers will run on Unreal; a popular video game machine Housemarque has used only once ( Matterfall ). It will also use the "Housemarque VFX Engine", an artificial branding for the "extra layer of sweets with special effects". According to Haveri, the team has been inspired by a number of developers ̵
"This is hopefully a much more economical option."
"There are many really good hardcore games from Japan, which in my opinion are very faithful to the roots that we have long developed," said Haveri. "Where it is a hard experience that is still skill based and rewarding." When asked about the West, he referred to games like R Rocket League . "I think access is easy, easy to learn and hard to master, it has always been one of our core models," he said. "These are the examples we really keep up with."