It's been around two years since Riot Games unveiled the League of Legends in-client Clash Tournament, and it may be the best game mode.
Due to technical difficulties, Clash has been in beta since its announcement. Two weeks ago, EU players had the opportunity to test the mode and, a few months earlier, another test was conducted for players in NA. Although Clash is getting closer and closer to a full release, there is still no confirmed release date. But this does not stop Clash from being incredibly funny and eagerly awaited.
Clash is essentially a team-based tournament that takes place in the customer area of League . Five ranked players line up as a team and then put in a bracket to fight against other pre-made teams for prizes. In a video explaining Clash, Riot said Clash will be held every two weeks on Friday, Saturday and Sunday. However, this could change if published in full.
Clash allows players to easily play competitive tournaments without turning to others, and emphasizes the joy of playing as a team. Of course, there are still problems while Clash stays in beta. In particular, Riot has trouble handling the server load when Clash is active. Several players have found several bugs that cause Clash to crash. Nevertheless, there are many benefits that outweigh the disadvantages of Clash, especially considering that this is not yet complete for Riot.
Here are five reasons why we love Clash.
No one depends on his rank.
It does not matter if five Silver friends line up for Clash or five Diamond players. Everyone can enjoy Clash and be competitive. The teams compete against each other due to their rank. While there are many third-party tournaments, many do not differ by rank. Some may also have rank requirements that exclude less experienced players.
In addition, Clash can not prevent players from being queued because of their rank, unlike League leaderboard modes . That is, a diamond player could be in the same team as a bronze player and everything in between. Of course, Clash tries to account for rank differences by giving higher Elo players more weight in balancing the individual brackets. However, it is much better to play with all your friends in a competitive environment than to exclude someone from flex or solo games due to his rank.
. 2 They can not be downgraded.
In essence, League is a competitive game, and ranked queues were the main method for players to improve their client competitiveness. But any loss of rank can feel like a step backwards, especially when trying to ascend and improve. The failure of Promos is imminent and a loss of play due to an AFK player seems to occur all too often.
However, Clash offers players the ability to compete without losing the stress of losing and being degraded. The focus at Clash is on the idea of improving as a team and rethinking the next steps, rather than simply winning. While losing still means losing in Clash, it is much easier to feel motivated to win the next game or the next round.
. 3 Every champion is unlocked.
Players need not worry that a teammate does not have a specific champion in Clash. In this mode, each champion is unlocked for each player, allowing for more competitive gameplay. Teams can strategically shape their design phase by switching champions around without having to worry about which player has which champion. This extends beyond the exchange. Players can select and play champions they do not own.
. 4 The Design Phase Is Really Important
Games are often won during the drafting phase in professional league games . This is a crucial part of the strategy in competitive games. In other game modes, however, this is often overlooked because it is impossible to find the opposing team. Clash emphasizes the design phase by giving players time and information before they begin the actual design.
Teams have about five minutes to sort their opponents' statistics and make a plan. The list of stats includes what the Champions players are playing, their odds, championship points and even the recent gameplay. All of this is easily accessible on the client, so scouting does not require the use of third-party websites. In addition, players can think about the statistics their opponents see and plan accordingly. A player with an 80% win rate on Yasuo will likely see his champion locked up.
. 5 There are prizes on every level.
Teams automatically earn clash orbs for each player by participating in a tournament. As the tournament progresses, teams receive updated loot boxes. The substitutes are also entitled to prizes won by the team, with the exception of all trophies won.
In addition, Clash introduces new forms of awarding, including banners, logos and trophies. Banners and logos are earned by collecting victory points. For each win, players receive 200 Victory Points, which unlock banners and logos as they go through a bracket. The banners appear after unlocking on the tears and profile page of a summoner.
Trophies, on the other hand, are awarded only to teams that win a bracket. The color of the gem of the trophy changes depending on which bracket a team wins. Trophies also indicate the level at which a team took part in the summoner's Rift games and appears near their nexus.
Although not necessarily a price, there is also a consolation bracket. Teams that lose the first game are thrown into a second round. They compete against teams that have lost the first game in their class. This means that everyone can play at least two games. The teams can then increase their prize money by moving through the consolation bracket.
All in all, Clash brings the world of competitive sports to normal players. Anyone can feel like a star as he walks through the clash brackets and wins trophies. It reinforces the desire to improve as a team that is often lost playing through ranked matches. Although Clash still has a lot to do, we can not wait for it to become a permanent game mode.