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50 percent of all wars in EVE Online are started by just 5 groups



Conflict is the lifeblood of EVE Online, but how players initiate a war is a serious problem. Right now, 50 percent of all wars in EVE Online are being instigated by just five companies (EVE's guild version) who are exploiting the system to sow pain and chaos in the virtual galaxy of New Eden. It has become such a problem that CCP Games announced during the annual meeting in Las Vegas a series of changes in how war is declared and fought in EVE.

To understand the problem, one has to understand how wars in EVE work online. Reading from EVE Online's massive, server-shattering battles, this happens between alliances in player-owned territories within zero seconds where there is no law. Players can kill each other as they please. In the Highsec area, however, a CONCORD police unit calls patrols in the sky and punishes players who willfully open fire on others ̵

1; unless they bribe CONCORD to look the other way.

Players in EVE can formally buy and issue declarations of war against other player companies. Whether you like it or not, if someone declares war on you, he can find you and kill you anywhere in EVE without consequence. For years, this system has been exploited by some groups acting as a sort of mafia shaking off much weaker, industry-oriented corporations and forcing them into a war they can not win. While EVE is a sandbox that should have as few restrictions as possible, it is a special kind of hell to be pushed into a fight that gives you no chance to win or escape. Even if players dissolve their company and start under a new banner, there's nothing that could stop their aggressors from simply declaring war on them. And again.

KPW means kills per war, with defenders just a measly 0.034.

That's why creative director Bergur Finnbogason, better known as the "CCP Burger" of players, took the stage to tackle the problem. During his presentation, Burger revealed that only five companies in EVE Online account for 50 percent of the official declarations of war. And that these bullies lost 105 ships to anyone they lost. Not only that, in all these thousands of blackmail wars, only 4 percent of defenders could score a single kill.

Considering that high-sec players are usually new players or that EVE is a lot more random than their hardcore fanbase, it's a serious imbalance. But CCP Burger says his team has noticed that the defending corporation had its own citadel starbase, EVE's version of a space fort, 48 times better than its defenseless counterparts. So, as of December, wars can only be called out to companies that have a citadel starbase.

This is only the beginning. In early 2019, CCP Games will completely rebuild the war explanation system to eliminate this type of trolling. It's just another interesting niche game style in the EVE online universe, even though these War Mongers are basically just big idiots.

We're at EVE Vegas all weekend, so stay tuned for more coverage.


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