- by Rob Gordon
- – at
- in SR Originals
It can be said that the original The Crew was a mix of bag. It offered something impressive to the players who clung to it, but it was easy to turn off either by its po-faced filthy criminal story or the sheer dedication required to reach a decent level in the game. Although it had its fans, this meant The Crew 2 had to make some big changes to improve its predecessor.
Developer Ivory Tower has a fundamental overhaul of the core concepts for the episode. The Fast & Furious style and road-running emphasis has wandered out the window, replacing instead with not just a more general story of growing fame and popularity, but also a smorgasbord of various racial offerings. [1
In The Crew 2 there is much more to see than simple street racing. Although would-be champions have many opportunities to drive their cars through the streets of the city, off-road rallying and motocross, airborne style competitions and speedboat races are also possible. In The Crew 2 a self-identifying motorsport buffet that never lingers in a game mode for long, there is something for everyone.
Players can find their preferences and stick to it, to some extent. It's quite possible to drive through the various social media-based driver ranks by sticking to one of the preferred racing methods, so those who do not get excited about rally raids can just stick to boats and road races. It's also a good thing, since the mileage certainly varies from mode to mode. Fortunately, these core races are still the best, and it's hard to find cars or the impressive Hypercar events in traditional game modes like the city race, the pro-circuit touring bug. But apart from that, things can differ from the mildly circumscribing drag racing minigame to the drifting competitions, with nothing quite so deep that the racers stay long.
In fact, the game describes itself as a buffet, and that sounds both positive and negative. There's a variety in The Crew 2 that's definitely tempting, and the sheer number of different playing styles means it's very hard to get bored in the game. However, nothing really happens here, from the short, sharp races to the fleeting character of the Fame Meter of the player character who is the alpha and omega of their status.
Fortunately, this is negated by the sound, the ivory tower has imprinted itself into the game. Eliminating the grim theme " The Crew was definitely the right decision, even if that means that the name of the game itself feels a bit inappropriate." Similar to his colleague Ubisoft stable-mate Watch Dogs has found The Crew 2 much more love in a happier tone and neon-colored light, and fails a bit happier on heavy topics.
That does not mean that the playing sound is entirely appropriate, aside from the drive -away-selling argument, The Crew 2 's other great gimmick was its big open world, based on the entirety of the United States.At first glance, the game world is very impressive, but not too For a long time it shows less as a living, breathing world, and instead as something resembling an amusement park.
This means that players looking for a The exact replica of d The core venues that are on display in the game from New York to St. Louis and Seattle to Miami will be disappointed. The Crew 2 feels like a pastiche of the USA, takes these few identifiable structures and unique points of their environment and uses them to create a CliffsNotes version of the source material. Fortunately, racers often go too fast to notice, but when you stop smelling the roses, you'll find they're plastic.
Again, in this fun five-minute racing mode, luckily it's not too damaging to the overall quality of the game. Something a bit cheap in the smaller details is something that generally plagues racing games, and at least The Crew 2 is always ready to throw another distraction in the way, be it another race mode or one Others
The world around the player, however, is beginning to take their toll, whether it be cheap character models, flashing and missing story-arches, or the immediate regrowth of damaged foliage and the rebuilding of destroyed characters. The player will race through the scenery like a B-movie movie set but will find it back within a short time. Whatever the maintenance team does in this motorsport theme park, they certainly deserve their maintenance.
It's this lack of consistency that makes the player a little distracted from the game world around him. The core race is definitely fun, especially the off-road sections and the pro racetrack, but it's best not to dwell on the outside world. Racers have the ability to travel between racing locations rather than traveling fast, and although it is a fun novelty on the first rides, it soon becomes a bit tiresome. Off-piste, too, you can almost feel as in the infamous Mako sections of Mass Effect which crosses the landscape with an ethereal float.
All in all, however The Crew 2 is still a lot of fun. It will not be the Forza Horizon killer Ubisoft wanted, but nonetheless it's a gratifying, if slightly superficial, racing. His arcade races are exciting, bumper cars fun, and it's worth it to stay for the rest of the pleasures without looking behind the curtain.
3.5 / 5
Next: Here are the other most anticipated games of the year
Crew 2 released June 29th for PC, PS4 and Xbox One. Screen Rant has been provided with codes for this review.
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