For any casual observer, high school students who depend on their smart devices are an obvious fact. A new study shows that this can affect the attention span.
The frequent use of digital media may be more likely to be associated with Attention-Deficit Hyperactivity Disorder (ADHD) symptoms, according to a new study published this week by the Journal of the American Medical Association (JAMA).
ADHD Symptoms include, according to the National Institute of Mental Health, the focus on starting tasks, the need to keep moving, and issues that attract attention during talks, lectures, or longer readings.
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The JAMA study found that frequently checking social media, browsing, commenting on posts, and other digital media activities that appeal to high school students, reduces the likelihood of "ADHD Two years later, according to comments by Jenny Radesky, MD, an assistant professor in Developmental Behavioral Pediatrics at the University of Michigan's Medical School, Radesky, who is also associate editor at NEJM Journal Watch, wrote an editorial on the study
The aim of the study was to determine if the incidence of digital media among 15- and 16-year-olds is "without significant ADHD symptoms." Later it is associated with ADHD symptoms.
Of adolescents using digital media "high-frequency" ADHD criteria later met no high-frequency media usage compared to those, said JAMA.
researchers Over 2,500 students aged 15-16 from 10 Los Angeles High Schools surveyed between 2014 and 2016. Students who reported having often had 6 or more inattentive or hyperactive-impulsive symptoms were ADMS-symptom positive according to JAMA.
Sleep, exercise may suffer
Media use should not repress activities to build "focus and self-regulation" such as sleep, exercise, reading, and uninterrupted homework RK and Radesky's family time citing the recommendations of the American Academy of Pediatrics
In discussions with parents and adolescents, clinicians should discuss "the idea that technology should now become a habit" and the fact that media can interfere with mobile devices, "brain downtime."
The JAMA study also found that while games like Angry Birds and Pokémon Go were used by an estimated 50 million users worldwide within weeks, most research studies take years.
"It has therefore been challenging to produce evidence-based recommendations that address all the technologies currently used by children and adolescents," said JAMA.