For a decade, Riot Games has been known almost exclusively for League of Legends the highly successful MOBA, which can still attract 8 million concurrent players at its daily high. But in a jubilee livestream, the company confirmed for the first time tonight a wealth of new gaming and entertainment projects, all in the same League of Legends universe. These projects include: League of Legends: Wild Rift : A new version of the MOBA built from the ground up with a double-deck control panel for consoles and cell phones, focusing on 15- to 18-minute games. Available from 2020 on the phone.
Legends of Runeterra : A competitive card game in the universe of League of Legends . "Project A": Described as a "stylish, competitive, character-based tactical shooter for the PC," this sounds like Riot's answer to "Overwatch" (19459013)] or Team Fortress 2 . More information is expected next year.
"Project L": "A fighting game in the universe of LoL ", which is "in the early stages of development". Probably developed from the remains of the Rising Thunder developer Radiant Entertainment, which Riot acquired in 2016.
"Project F": "A very early development project that explores the possibilities of traversing the world of Runeterra with your friends," as Riot describes it. Short streamed footage reminiscent of Diablo and other third-person action RPGs.
League of Legends Esports Manager : A team management game that allows players to simulate a team of LoL professionals who are part of the Football Manager series. Scheduled for launch with League of Legends Pro League support next year.
Teamfight Tactics Mobile : A smartphone port of Riot & # 39; s latest Autobattler game mode, scheduled for the first quarter of 2020.
Arcane : A cartoon in the League of Legends universe which is planned for 2020.
League of Legends Origins : A feature-length documentary that highlights the growth of the game now on Netflix.
The rapid expansion of the project, after a decade of being a de facto single-game company, puts the Tencent-owned conglomerate and its 2,500 employees immediately into a class of multi-franchise publisher names such as Activision Blizzard. Electronic Arts and Ubisoft. Unlike these companies, Riot currently focuses on games in a common universe, building on ten years of experience and character development to quickly expand to other popular genres.
"We have the advantage of being able to be long-term," said Marc Merrill, co-founder of Riot Games, to the Washington Post about the company's long wait for more games to reach a quarterly deadline or revenue target, or so on. "
Riot expands as the company continues to recover from the sexual harassment allegations first published by Kotaku last September, and Riot said in a blog post that" we can confidently conclude that discrimination is due to discrimination Sex (on pay or promotion), sexual harassment and retaliation are not systemic problems at Riot. "