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Alyx, less than 2% of Steam users own VR headsets



Illustration for article titled Even after a sharp increase due to half-life: Alyx / i, less than 2% of Steam users own VR headsets

illustration:: Valve

Half-life: Alyx According to Valve, this has helped many new VR headsets to be connected to Steam. However, the percentage of Steam users who own VR headsets is still around 1.9%.

According to a recent Valve hardware survey, the first since Alyx was released on Steam in late March, the new one Half a life Game convinced many people to buy VR headsets. Road to VR Estimates that over 950,000 new headsets were connected to Steam last month, which is the biggest increase in platform in a month, according to the website.

While Alyx is almost certainly responsible for this increase. It is likely that some of these headsets are not newly purchased devices. How Valve collects data makes it impossible to figure out too many details and blurs all of the collected and shared data.

Illustration for article titled Even after a sharp increase due to half-life: Alyx / i, less than 2% of Steam users own VR headsets

photo:: Valve

First, the hardware survey only looks for a connected headset, not for the one the person is using or has used it recently. Second, Valve only reports percentages of them Steam user base, no specific numbers. Road to VR maintains its own data based on Valve published numbers and old surveys that help us get more specific numbers. But these numbers are all estimates, not actual numbers. Something to consider.

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Some people may also borrow a headset to play the game. That is my current situation.

Even after one of the biggest peaks in VR usage in Steam history, less than 2% of Steam users use HMDs. VR is expensive, not suitable for everyone and is based on powerful PC hardware. When you think about these factors and look at these numbers, it makes sense why people are trying to modify Half-life: Alyx to make it playable without a VR headset.


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