Last year, when AMD launched Ryzen, it quickly became clear that the company had a problem with lower resolutions in certain games was relatively small, was the advent of the new Ryzen Architecture also has a bit of a liability where gaming is concerned – because e-games were not optimized before, they did not run so well on the new CPU . AMD appears to have stepped up its efforts to support game developers, with a fresh wave of Ryzen and Radeon hardware going to developers in recent days.
As reported by Overclock3D, AMD announced in April 2017 that they have set up 300 systems developers to support Ryzen development efforts, with the goal of delivering more than a thousand systems by the end of the year. More recently, the company has supplied Vega, RX 500, and even Threadripper development kits to developers such as Techland (Dying Light, Call of Juarez), Croteam (Serious Sam, The Talos Principle), and Flying Hog Games (Hard Reset, Shadow Warrior)
This type of partnership has a real impact on game development. When GameWorks was new, ExtremeTech had extensive discussions with various companies, as well as with AMD and Nvidia. One point that has cropped up several times is that Nvidia has invested more in this type of partnership than AMD in the past. That was, of course, a few years ago – the conditions on the ground have probably changed, at least somewhat, with AMD's increasing involvement in console development efforts and the advent of the GPU Open program – but given the financial constraints under which AMD has been operating for years, we can assume that the company had only a fraction of the direct resources to developers compared to Intel or Nvidia.
But these optimizations can be really important on both the CPU and the GPU side. We've already covered the impact of these shifts on CPUs and GPUs before we can improve gaming performance in DDR4 timing and faster memory usage, as shown below:
 The performance of the game has also increased in certain titles after patches. And the wins did not come. We also saw some significant performance improvements in various applications after retesting the Ryzen 7 1800X as part of the Ryzen 7 2700X launch.
Why these gains occur can relate to just about anything, from the specific instructions that are used to data storage and retrieval to a chip for optimizations that differences in Reflect cache architectures and core counts. In some cases, games were bad at Zen because they were optimized for Piledriver and had made assumptions about Zen that were wrong, such as the assumption that every reported logical core was a physical core. This is a problem related to the introduction of SMT by AMD for the first time – previously, AMD chips did not have SMT, so there was no need to pinpoint and plan accordingly.
In the Long Run, These Efforts This should make sure that both CPU and GPU-grade games are better optimized for AMD architectures, allowing the company to compete better with both Intel and Nvidia. While the 1080p issues for AMD did not represent the problem that they initially appeared to be, it is still important to resolve any issues and ensure that no further ones occur.
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