We will certainly not miss this week and the reviews for many of these games are already starting to kick in. One, Ancestors: The Humankind Odyssey, sees a certain indecision gap Some companies praise the survival game, while others were not so positive.
In Ancestors you take control of a monkey clan in 10 million BC. Africa and must try to survive long enough for your line to last up to 2 million BC. They do this by eating, drinking, sleeping, reproducing, making mistakes, experimenting, and learning long enough for you to evolve and pass on what you have acquired to the next generation. The process is slow and dangerous, and both physical ailments and hungry predators keep bothering you.
Gamespot Live – Ancestors: The Human Odyssey
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Ancestors: The Humankind Odyssey will be released on August 26 through the Epic Games Store for PC. The release of the game for Xbox One and PS4 is scheduled for December. Below is a list of some of the reviews that have been published for Ancestors, including our own. To get a closer look at Ancestors critical reception, visit the sister site of GameSpot, Metacritic.
- Game : Ancestors: The Humankind Odyssey
- Developer : Panache Digital Games
- Platform : PC, Xbox One, PS4
- Release Date : Aug 27 ( December on consoles)
- Price : $ 40 USD
GameSpot – 4/10
"Ancestors: The Humankind Odyssey lingers For In the hardest aspects, it's far too long." The game rewards the initial experimentation However, it encourages you to repeat the process over and over again without you having to secure your legacy. Eight million years survive – and a costly mistake, whether in the game or in your own, can ruin everything you've achieved It goes far enough into the network's Neurologic Expansive Skill and Perk Tree, but as it stands, investing in the Ancestors' journey requires too much effort for too little reward. "- Jordan Ramée [Full review]
PC Gamer – 5.8 / 10  "Unfortunately, the line of chunky monkeys was about a million years later, after I lost some fights and had no fertile women left, my next two clans went out. Starting Ancestors again from the beginning is a big drawback as I have to rediscover every leaf and plant that I have not been collecting, sniffing and tasting in a long time – not to mention repeating all those endless, devious ones back sponges. I have not completed Ancestors yet, but I definitely have enough of them. – Christopher Livingston [Full review]
Rock, Paper, Shotgun – No Score
"I wrote most of that review back then, maybe I felt too hard. So I paused and went back. I wanted to enjoy it. This time I would play slower, explore a bit, find new food, new tools and places. For a while I did that and thought: maybe this is just a game that rewards people with more patience. But it was not long before I was devoured by a forest lion. This monkey was the ultimate supremacy of my lineage, and although I could go back to the main menu and try again from a control point, I decided to make the future human race extinct. In many ways it was a relief to be so thoroughly digested. Thank you, big cat. You can keep this jungle, I do not want it. – Brendan Caldwell [Full review]
Polygon – No Score
"Attempting to destroy the ancestral systems would be a daunting task for a review. And to be honest, I do not understand enough of them to try, even if I have about 10 hours. The strongest motivation to try new things was boredom – and I mean flattering. I could stay close to my clan and as long as I would like to eat and drink and sleep as a happy hominid, but why would you play some sort of game if you did not want to experience an adventure? "- Ben Kuchera [Full review]
VG247 – No Score
" Ancients are intentionally stubborn. Even after developing my memory neurons, shape recognition, and sense of smell, my avatar still forgot what a dead branch looked like every fifty feet, or the sound of a hissing snake. It does not feel like evolution at all, because each generation just remembers the abilities you've improved, and forgets the rest, which means you have to repeat the same actions for millions of years in the game. There is a sense of direction – expanding and evolving – but the lack of color, repetitive sounds and actions all merge into one. It's interesting at first, but his bundle of ideas and systems varies between clever and stupid, intuitive and clunky. Ancestors: Humanity's odyssey needs more time to develop. "- Lauren Aitken [Full review]
IGN – 7/10
" Ancestors: The biggest challenge of humanity's odyssey is finding out – or just googling – as it is fundamentally survival, craft and combat mechanic work. Once you understand them, they become mostly banal, and the main incentive is to appreciate the exploration of the vast and lush, prehistoric African map. Developing the abilities of your tribe feels artificially, but it is difficult to develop any weakness for these disposable monkeys because of their authentic animations. "- Dan Stapleton [Full review]