3D Touch is perhaps the least underrated technology that Apple has developed in the last decade, and that's Apple & # 39; s fault alone. It is a very complex and convincing technology that uses special sensors that are integrated into the iPhone display. These sensors can measure how much pressure is applied when a user touches the phone's display, and then Apple's iOS software can trigger various functions depending on how much pressure is applied. For example, if you easily tap an app icon on the home screen of an iPhone, the app will open, but if you press the icon firmly, a menu of shortcuts and widgets will open.
When Apple develops sophisticated new technologies for its iPhones, its rivals are typically stumbling over themselves to copy it. In the case of 3D Touch, no other company has achieved what Apple has done. However, in this case, Apple's rival 3D Touch could not copy, they simply realized that the technology was not very useful. A recent report from the world's most trusted Apple insider suggests that Apple may have come to the same conclusion.
Apple's 3D touch technology is actually quite elegant, but also has some serious problems. The first problem is the fact that Appel gives absolutely no indication of where 3D Touch works and where it does not work. We've discussed this at least a dozen times here on the site, usually while reminding users of some of the great 3D touch features available on Apple's iPhones.
The second big problem with 3D Touch is also a big problem: it's kind of unnecessary. And with "somehow unnecessary" I mean that it is almost completely useless. Most 3D touch features can be easily replaced by simply tapping and holding or long pressing, as it's often called. There are definitely some features that can not be done, such as turning the keyboard into a trackpad (long pressing on any letter already opens a shortcut) or opening the quick action menu on an app icon (long press on any icon you can rearrange apps). Of course, it would not take long to find new gestures to perform these functions.
This brings us to a new note that was sent to clients by KGI Securities analyst Ming-Chi Kuo on Wednesday evening. Kuo's track record obviously speaks for itself, claiming that one of the three new iPhone models Apple plans to release next September will not support 3D Touch. Apple is expected to launch a new 5.8-inch iPhone X successor and a larger 6.5-inch OLED iPhone later this year, and then a third new 6.1-inch iPhone model have a similar design with a much lower price.
To reach this lower price – which could start at just $ 550 – Apple should cut costs in several key areas. The 6.1-inch iPhone is said to have an LCD screen instead of OLED, it will have an aluminum center frame instead of stainless steel, Apple will use 3GB of RAM instead of 4GB, and the phone will not support 3D Touch.
Here's where things get interesting. As noted by Apple News Blog Cult of Mac Kuo's note claims that the 6.1-inch iPhone is just the beginning. According to the analyst, none of the new iPhone models released by Apple in 2019 will support 3D Touch. Kuos Note's original coverage is in Chinese, so it's possible that something in the translation will be lost, but the machine-translated version of the article seems to make it clear that all new iPhone models that Apple plans next year 3D Touch and The New Thinner Cover Glass Sensor (CGS) Technology Debuts on the 6.1-Inch iPhone This Year
Most people probably will not remember this little treat, but here's the worst part: Apple needed five years to develop 3D Touch. When you return to my 2015 iPhone 6s test, you'll see a link to a tweet from an Apple engineer showing that the company's 3D touch technology took five years to develop and release. Ironically, if Kuos Intel is correct, 3D Touch will have lasted only four years before it was abandoned.