After one and a half weeks of leisurely quest loops, my tiny Warlock World of Warcraft has reached its new level limit of 120. Now it's time to explore dungeons, search for treasures and boost my power gear. Or I could just wait for the next expansion to come and make all those extra efforts superfluous.
After playing Blizzard's massively multiplayer online role-playing game for 14 years, I've gotten a little tired of the expansion cycle. An expansion pack is removed, players try to complete the content, press the level cap, and start up their characters. A few years later, a new expansion comes off that changes the game mechanics and introduces powerful new devices that make the equipment players spend the last few months looking like children's toys. I could stop playing my sorcerer now that I've reached the upper limit and she'd be well prepared when the next expansion rolls. World of Warcraft is a social game. It's not just about charging equipment and becoming the most powerful character on your server, though many players focus on such things. It's about getting together with people and accepting challenges. It's about teaming up with strangers for a team treasure hunt or gathering your guild members for a mythical dungeon. Sure, in the end, none of the virtual weapons and armor counts. It's the people who carry and wear them.
And so I continue. Reaching Level 1
As with all World of Warcraft extensions, the launch is only the beginning. Blizzard has new dungeons, new allied races and special events planned for Battle of Azeroth in the coming months. I expect cities to fall as the war between the Alliance and the Horde escalates. And although I know I've declared my alliance ties before the start of the expansion, I still have a free 110 boost that could go towards the Horde character.
Ugh, I feel so dirty.
Look out for more from Battle of Azeroth including a full review in the near future.