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Battlefield 5's time-to-kill wants to be fixed, but not just yet



Battlefield 5 's almost-paced combat is perhaps a bit too fast-paced. Developers at EA DICE yesterday acknowledged the hottest topic facing the game since its Nov. 20 launch – that time to kill (TTK) and time to death (TTD) are too low.

That will be fixed, adjusted, rebalanced if it is "one of our high priorities right now," according to core gameplay designer Florian Le Bihan.

Le Bihan says developers are looking at an experiment (coming soon) in hopes of increasing the TTK. New changes will be rolled out globally to everyone, with a new playlist created using the old parameters, so that players and developers can compare the two.

"The TTD experience is one of our most widely discussed issues in the world today area, including netcode, "Le Bihan wrote. He added that "DICE wants to improve consistency of the

The TTK / TTD issue Battlefield 5

subreddit yesterday, which means that it will deliver the tides of war event.

Changes to the game include improvements to the reviving actions, buffing the medic's SMG so that it performs better at range, and a slew of tweaks and adjustments. The Medic deliberately gives a close-range weapon out of the gate, balanced out by that class' healing skills and smoke grenades.

Our review called Battlefield 5 's That said, we've really enjoyed its team play, calling that better than predecessor Battlefield 1

. Seven days on Origin Access.

If you want to try the game on PC for free, DM Electronic Arts' customer service.
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