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Best of Oculus Quest: The hard stuff just looks



The Oculus Quest seems to be a modest step towards the random onlooker: it's VR, without the wires. However, the product is more complicated than its simple silhouette would suggest. A portable, self-contained headset that does not require a PC or sensors to perform VR head and hand tracking required a significant leap forward from the Oculus team in no time.

Since the original Oculus & # 39; The VR company made a number of incremental technological strikes in 2016, which led them here. Jason Rubin, vice president of VR / AR partnerships and content for Facebook, is confident that these changes will impress the early reviewers and audience of the headset. That which looks simple will feel significant.

The hardware will be released on May 21

st and the pre-orders have been opened today. You can already read our full review of the product itself, and I was able to use the hardware fully at home last week.

The next generation of portable VR

I agree with Rubin's assessment after spending so much time on the hardware. The Quest is an amazing piece of technology and it's hard to believe it's able to deliver a relatively high visual quality and imperceptible tracking latency, using only the self-contained and aged RFID Snapdragon 835 chip becomes. This is the same system on a chip found in a Google Pixel 2 smartphone.

"We've implemented many optimizations from the software stack to the hardware to give Quest the best possible performance," said Sean Liu, director of hardware product management, to Polygon. "For example, an active cooling system allows Quest to operate at much higher clock rates for longer periods of time, so we can provide the Qualcomm Snapdragon 835 SoC with more power."


The hardware team even had to be creative as the controllers are creative with the headset because it was so important to minimize latency.

"To accomplish this, we developed a completely new custom wireless protocol that allowed us to reduce controller latency to a lower level than would be possible with Bluetooth or Wi-Fi. In fact, up to 2 milliseconds, "Liu said.

But most players are not interested in the technique that went into the quest, it's important that it's both fun and easy to use. And here is the quest really brilliant: it is completely self-contained and does not need to be connected to a PC. No external sensors are required, even though the controllers provide six degrees of freedom, allowing you to manipulate objects in 3D space just as you would with a traditional Rift or HTC Vive.

You can stand or sit down to play many games when you have limited space, but Space VR is also available if you have at least 6.5 x 6.5 m of floor space. Or you can switch between these options at any time. Rubin said that this simple operation and almost instant setup were everything.

"We're just competing with everyone's entertainment time," he said. "You can sit on Netflix, play PlayStation, read a book, and do a thousand things. VR did not need half an hour or 15 minutes to set up … Therefore we thought that the most important thing to be tackled first [getting rid of] was, these external sensors and the inconspicuousness of setting it up each time. "


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