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Home / Technology / "Beyond" offers the experience "No Man & # 39; s Sky" I've been waiting for

"Beyond" offers the experience "No Man & # 39; s Sky" I've been waiting for

Spoiler for the early chapters (and the end) of No Man's Sky if only for a few, because Dan was thrown away.

I was so excited about the original trailer I bought a PS4 and returned to Sony after a decade with an Xbox 360. No Man's Sky was a clear reason to buy the console, and I was firmly convinced that I would love it until it was time to kick it to death. Critics and fans seemed to agree that Hello Games had promised too much and delivered too little.

This infinite procedurally generated universe was a technical miracle, but it was often empty, flawed and ugly. Features were missing, and people thought No Man's Sky was not a game at all, just a technical marvel that could be admired and developed. Some fans even complained to the British advertising agency about misleading.

I can understand this feeling of anger because these space exploration, trading and fighting games are so devotional and evoke a sense of betrayal. No wonder Chris Roberts, a man who knows this genre better than anyone on Earth, has trouble releasing Star Citizen. Hello and Sony, who have been working on fixing the issues with the game and have released seven updates since 2016.

According to Hello Games, No Man's Sky: Beyond was released last week is "the best time to start a new journey", with new missions, better tutorials and an optimized "early" Game". The improvements make the game less intimidating for new players and serve as an excuse for existing ones. Since I had not paid attention to the title since its initial critical humiliation, I knew next to nothing. Three years later, my mission was to find out if No Man's Sky is a game worth playing by someone like someone.

  RAMP! "data-caption =" Ramp! "data-credit =" Hello Games "data-credit-link-back =" "data-dam-provider =" "data-local-id =" local -1-4973429-1566487080617 "data-media-id =" 539a34b3 -c5a3-49cf-8e33-4867772c99ed "data-original-url =" https://s.yimg.com/os/creatr-uploaded-images/2019 -08 / f8439fc0-c4ef-11e9-b7fb-9128c63f4699 "data- title = "RAMP! "Src =" https://o.aolcdn.com/images/dims?resize=2000%2C2000%2Cshrink&image_uri=https%3A% 2F% 2Fs.yimg.com% 2Fos% 2Fcreatr uploaded-images% 2F2019-08% 2Ff8439fc0 -c4ef-11e9-b7fb-9128c63f4699 & client = a1acac3e1b3290917d92 & signature = 31485e108e85b2660c48bff5576b98ad3befd4d2 "/> </p>
<p><center><span class= the extra ramp (front) makes getting space stations a lot easier.

The first thing I noticed is that despite that No Man's Sky wanted me to stay in one place – the Artemis Path (the plot with which the game begins) focuses on a distress signal to which They need to react, unless I can not, at least not immediately, as I have to mine various environmental elements to repair my crashed spaceship.

It's not easy, though, as I've had a lot to do during my travels. You know how small an IKEA is, but because of its labyrinthine Build on foot, what feels like miles from beginning to end? No Man's Sky is like this and prevents me from getting from A to B with obvious "drag this out" style obstacles.

My starter planet was dangerous enough that I had to scurry back to my ship to avoid the acid rain after every resource hunt. And the player's movement is painfully slow. I've covered the ground the same sclerotic way you did in the first Dead Space . This can be improved later by upgrades, but you will notice that you mumble as you shuffle uphill and downhill. There is a jetpack that is primarily designed to land you safely when you fall into a hole. But it burns oxygen, so use it sparingly.

Luckily, the game kept my hand through the initial work to get back to heaven. Crafting recipes are recorded on the screen, and there were hints on how to get where I need to go. It's all very gentle, albeit time consuming.

In these early stages it is a very on-rail experience. When I skipped the first time, I could only go one way without the freedom to stray. For this reason, I still do not quite understand how hyperspace jumps work, because you do not know what to do, you have to get involved.

You can make a catastrophic mistake and make it unplayable almost at the beginning. The first major task of the game is the Artemis Path, which was introduced in the update of Atlas Rises to NMS . In my version, I found Artemis & # 39; crashed ship on a planet where you need to land to find out more. In my case, the world was rich in resources but full of aggressive guards. The game does not warn you that many guards will kill you when you enter the planet.

I landed, got out of my ship and repaired the distress signal (to advance the game) before I did it. A small army of small robotic bastards caught me, and I had no way to fight back. That's why I worked out a cave from a nearby hill with my terrain manipulator and hid myself. But the Sentinels will not leave you alone, and so I was nailed away from my ship and any hope of salvation.

I assumed that the game had inadvertently placed a crucial moment on a planet that would make the story impossible. So I figured I'd try to play as good as I could under the circumstances. I also guessed that it was part of the story (and the tutorial) that I would own Artemis' ship, so I dug a tunnel down and under the ship.

When I approached the ship, the game asked me if I wanted to claim the terribly damaged ship as my own . And I said yes, because normally if you say something you do not lose all the things you already own. Imagine how many gold speculators would have existed if you had given up your house each time you found a new property with promising properties.

Experienced players know where to go.

I claimed the ship, but because you can only ever own one ship, my existing ship has disappeared. Thank you, Sean Murray, for being stranded in a cave on a beautiful but hostile planet. I tried to haul the ship underground, but that did not work, and I was trapped in a cave where there was no way out. And that's early enough in the game, that I do not have a Bolt Caster – the basic weapon in the game – or equipment enough to defend myself against the Space Feds.

At this point I cheated and tried to find some helpful tips online (sorry). Guards apparently do not enter bases. So I built a base computer and hoped that they would respect the border. Reader, they did not. With the last of my resources, I built a van and generator in my hollowed out cave and ran to the nearby space station.

From there I went back to base on my first planet, without guards, but killer plants and a poisonous atmosphere. My desperate hope was that I could find enough equipment there to safely repair my craft and return to the main plot. I mainly needed Chromatic Metal, which you refine (in the game) from copper, which is not exactly rare, but also not available in abundance. Since there were only a handful of copper deposits in the area, I had to walk to find more.

At that time, I walked about three hours on foot in my area to look for more copper. Do you know the moments in Red Dead Redemption when the game encourages you to take a ride into the wilderness? Do you know when José González starts to play, and you should basically admire the bleak beauty of what is going on? Imagine that, but with the feeling that you were killing your game before it could really start.

I wandered and walked on. There were a few copper deposits, but not enough to fill a single slot with Chromatic Metal, let alone 19. I was about to give up. Then, during lunch the next day, I had an idea to save my game (and this story). When you start from a space station, you do not need a working starter – the system does it for you. In other words, if I could float in space and shoot down some nearby asteroids, I could mine them for gold and earn a lot of money.

(If you use a transporter to get from one place to another, your ship is magically moved with you, so you can jump from a planet to a nearby space station and your ship is parked on the property outside. )

I had just enough money to buy the equipment needed for the repair of the impulse cannon and cannon two inventory places. Then I slowly and gently floated into space and shot gold and silver from some nearby asteroids. I landed shortly afterwards and sold them for cash to buy a few more upgrades. And so I went on.

At the same time, I had to dodge the pirate, who decided to attack me, as I was a very easy prey. Thank goodness that I was so close to the space station that I could get her to safety when the bad guys came too close.

It is hard to trace the apparent transit line of Elite and Privateer to No Man's Sky . I think they are all pessimistic, showing a universe as a bleak, hostile environment that will end you in every possible way.

If the pirates do not kill you, they are attacked by the military. Industrial complex or be killed by a rogue animal on a distant planet. But there is a solution: Tinker in your garden, away from home, hunt and gather your way to survive the day. If you expect a Capital G game, you will of course be disappointed.

Perhaps that's one of the reasons why No Man's Sky had such a hard time at the beginning, setting aside the problems of missing functions. Because it does not put you in a narrative and prepares you for a final destiny as ruler of the universe. You and your character are not central to a bigger plan, you're just trying to get through it as you can.

If I go in, my worries would be that No Man's Sky bores me with the sheer volume of his nothingness. In fact, the lack of a story means I can remember one in my head and it's probably better than anything Hello Games could have invented. It presents you with a hostile world and gives you the task of developing strategies to think about your own problems.

Yes, I did not manage to get into the center of the universe, but after I googled what that means, I'm not sure I want that. Instead, I continue to play my little survival drama in this corner of the world, hoping to do more than survive.

Of course I could list my nitpicks – the procedural nature of the universe means that there are many of them very boring repetition. Fly deep over a planet and you will see the terrain repeating itself and there is only one model of a downed freighter I have seen countless times. I have not bothered to look for materials to open the cargo capsules – it seems like a further waste of time. But I've stopped judging No Man's Sky for his graphic or plot because it's less a game but an experience. Well, if you excuse me, I have to come back to it.

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