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Blizzard rewrote parts of Warcraft III to better network with World of Warcraft

Arthas has always been the Lich King!

After yesterday's announcement of Warcraft III: Reforged fans were amazed. Blizzard not only remembered that Warcraft was once a strategy game, but it also went much further to update the classic than last year StarCraft: Remastered . This could almost be considered as a remake of the quality of textures and cut scenes. However, this revision extends to something more than just aesthetics.

As reported by Polygon, Brian Souza and Pete Stillwell of Blizzard in an interview after the presentation explained the changes that came to Reforged . The biggest announcement is that Reforged will be compatible with the original release of Warcraft III. Even community-developed maps and mods work with the new remaster. You do not have to buy the new version to play online, although you obviously get more modern visuals.

Stillwell explained the difference between this and StarCraft: Remastered . "When we went to Korea StarCraft : Remastered ] and talked to professionals and people still playing in game rooms, the overwhelming feedback was," Please do not change the game. "But with Warcraft III: Reforged ] we have spoken with the communities in Europe and China [who say]:" Hey, we do not believe this game is finished. "

To this end Blizzard will introduce a variety of balance optimizations and even expand the options available in the editor of the game.In a move that is likely to be controversial, Blizzard is also working with writer Christie Golden (famous for her Warcraft ) Novels) to bring aspects of the Warcraft III story in line with established history. World of Warcraft Tradition.

This move is being taken to "some key characters Stillwell, who has been in the limelight for a little more time, has returned to focus. "Stillwell then mentions characters like Jaina and Sylvanas, whose roles in the original Kam Pagne were pretty thin. He even spawned the Murloc creatures, who were basically a one-headed enemy before became a full race in World of Warcraft .

"Lots of stuff in Warcraft III was just kind" Hey, is not that fantastic? That's cool, "Stillwell said," like the murlocs, for example. "He was one of the artists of the day over the weekend because he felt there needed to be more horror on the charts, so he just changed what the Ghoul was and made a murloc. "

Along Some of the landscapes in Warcraft III will have a clearer architecture to better capture what World of Warcraft has to offer. The biggest is in the trailer to "The Culling" mission, which contains a Stratholme, which corresponds more with the popular MMO than with the original. Stillwell mentions in particular that Stratholme originally had Greek columns and a small river that did not make much sense for the village.

Whether these changes are desired or not is another matter: I am not sure how I am thinking of rewriting whole pieces of knowledge since World of Warcraft from Warcraft III and not the other way around: I think it would be interesting to see that kstory is better developed, but nothing in WoW directly contradicts the RTS classic. This seems to be just a bit of meddling to better justify the "Reforged" moniker.

At the same time, the classic Warcraft III goes nowhere. Reforged is based on that, and although balance updates find their way to the original, players will still be able to access this version in all its glory of 2002. You can boot it in HD thanks to a patch this year. Blizzard does not ask you to switch to the new version.

All in all, I am not quite sure what to do about this. I'm still pretty excited since I love Warcraft III . However, these improvements could get out of hand and that would not be good.

Warcraft 3: Reforged is more than just a remaster of Blizzard's classic RTS [Polygon]

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