When Bungie releases Destiny 2: Shadowkeep later this year, it's not just about adding new missions and locations to the game. The Season of the Immortals, which starts with Shadowkeep also brings with it a reworking of the armor, a core system that all players deal with.
Bungie has shown some Armor 2.0 in his Out of the Shadows ViDoc, but most of what we saw was probably early development resources. Polygon sat down with General Manager Mark Noseworthy and Franchise Director Luke Smith to discuss Destiny 2 (19459004).
When we first met with Noseworthy and Smith, we asked for the return of class accommodation from the original destiny .
"We talked a lot about the trees of the lower classes," Smith said. "We certainly received feedback on these things during the entire life cycle of Destiny 2 . Honestly, this fall nothing to do. "
Instead, Bungie's team decided to separate the gameplay and the aesthetics of the players' armor. Smith explained that players have opportunities to earn and find modifications to put in their favorite armor pieces. For players who really want to invest in their equipment, they can improve these parts.
"[Armor 2.0] will have the energy system," Smith said. "They turn on the armor to increase their capacity, allowing them to upgrade more."
Part of Armor 2.0 is more than just adjusting the look of a Guardian. Bungie will also double the number of statistics in Destiny 2 this fall. Instead of just mobility, resilience and recovery, there will also be intellect, discipline and strength (return from the first fate).
These stats work like the last game and reduce the cooldown of the player's super, grenade, and melee abilities. Smith also said the team is expanding mobility, recovery and resiliency, but players need to wait longer to see exactly what that means.
Stats and mods are the two pillars of the Armor 2.0 system. Statistics motivate players to find better and better versions of their favorite armor pieces while modifications allow them to customize their play style.
Smith cited the example of using certain modifications to make his life easier. "I like handguns," Smith said. "And so I could reload my gloves with two hand cannons [mods] that stack up and work together." Players who want to improve certain abilities – such as increasing the reload speed with all hand cannons – have this option with 2.0.
Smith and Noseworthy still have an internal conversation about how much more powerful players can count on Armor 2.0.
"We will introduce new mods into the pool that you can track," Smith said. The team is still working on the details of how many new mods they will add and how powerful they will be, but the team wants players to feel their power grow as they develop their armor.
Players can expect not only to increase their strength with the Armor 2.0 system, but also to do so in style using the pieces of armor they like. Bungie also revealed that players can use Eververse armor pieces as ornaments for any type of equipment to add extra style. It is unclear whether the universal ornaments will affect other armor parts.
Regarding the nature of the new mods players can expect, Bungie will likely unveil a handful of them before starting Shadowkeep on September 17.