The day after the release of their new Black Armory expansion, the creators of Destiny 2 lower the power level to participate in the marquee feature of the new content, a number on weapons based activities called Lost Forges. They also acknowledge that while reducing requirements is small, the best they can do right now.
"It has become clear that we have made the initial performance requirements for the Lost Forges too high," the game's developers said in a blog post today. They found that players standing at a performance level of 600 were unable to beat and defeat the final boss without first looking for new power.
As a result, it says that the performance requirements have just dropped by five you could make on the servers of the game without patching the game.
"We fully recognize that this is a small step, but it is the one we can do today," they said. "This is not the full extent of the changes to the gaming experience we are investigating, but it should give Guardians a better chance of completing the activity at 600 Power."
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Read more Read  Yesterday our own Jason Schreier found that the Black Armory power level requirements made the Forge weapon quests dull:
Everything available today in . Players who do not mind the treadmill. Bungie has increased the Prime Engram rate for anyone younger than 550, making leveling a little more palatable, but it's still a very long way to 610, the minimum you'll need for the first blacksmith. (And the word is that the blacksmith is getting harder and the boss is 630.)
Although it's cool that Bungie regularly responds to fan complaints, it's always puzzling how they can not see these things. In a recent video hyping Destiny 2 's new content wave, Steve Cotton, creative director of the game, and Scott Taylor, production director, joked that they were not yet at a high level.
"I'm not at 600 yet," said Cotton. "I do not know if it's you."
"No," Taylor replied. "580."
"564, I think," said Cotton.
"He went on vacation," Taylor said.
It was a light-hearted banter, but it really felt like there could be people in the game who could do it.
Players often have games There may have been more time to take care of the games than the people who made them (or cover them), but still, this may have been a warning to Bungie herself that she has this new version had hired them too hard for too many people interested in the game.