Call of Duty: The Beta of Black Ops 4 has come into action again and this time also on PC and Xbox One. I jumped into the Battle.net version this afternoon to try out the new Heist mode, which is Treyarch's version of the Counter-Strike: Global Offensive formula. But this is not the only game reminiscent of Black Ops 4 – the game also takes note of other popular and successful shooters like Tom Clancy Rainbow Six: Siege and Blizzard's Overwatch.
Black Ops 4 still feels like a call of duty and above all. When it starts on PC and consoles on October 12, you will not confuse it with any other games. Treyarch has obviously borrowed ideas from the contest, but the foundation is still a million miles closer to Black Ops II than Rainbow Six. In fact, all I'm going to say is that I do not think it feels like siege, even though I see the inspiration in some of the designs.
So, instead of changing the feel of Call of Duty, Treyarch seems to be just taking on ideas from other franchises to do something that fans still know, while offering something new. But let me give you some examples where you will see echoes of these other games in the design of Black Ops 4.
The Heist mode is the most obvious one-to-one mode of another game. It's a turn-based competition mode in which players have to pick up a pile of money in front of the other team and then have to rendezvous with a helicopter in a random location on the map. The mode includes a shop system where you earn money by damaging other opponents, surviving and winning rounds, and then you use the accumulated wealth to buy better weapons, armor and equipment for the rest of the game.
This should sound familiar to Counter-Strike players using this system in their standard competitive mode. I'm not going to pretend to know if that came first from another shooter, but most people should know about Valve's military shooter.
Here, too, Heist still feels like Call of Duty, but you can not confuse the effect (1
Sure, the Black Ops 4 specialists will remind you of victories at a glance, but the similarities are more subtle than that. Black Ops 4 is a little bit slower than a standard Call of Duty, and the time an opponent ( To kill TTK) is longer. This gives the action a more deliberate pace, giving you the feeling that you can take time to approach a corner while slowly aiming at targets. You will never do that in Black Ops 4 like you did in victories, but I definitely had success in this Call of Duty with the skills I learned in Rainbow Six.
Heist, with his goal and lack of respawns, increases these similarities.
When it comes to characters, Black Ops combines 4 Siege and Overwatch ideas. As with Overwatch, you build the ultimate match, which you activate by pressing "Q". And then you have an ability on the "E" key that varies by character or class. These include an arrow that feels passing enemies and a grappling hook. You'll find analogues for many of the ultimate and special abilities in Overwatch or Rainbow Six. Of course, I'm just playing the beta, and we're still waiting for Call of Duty's Battle Royale Mode Blackout. If this is in the game, you can add PlayerUnknowns Battlegrounds and Fortnite to the list of inspirations.
And I agree with that, because Activision and especially Treyarch have shown that they know how to refine an idea and make it their own power.