The fourth installment of Treyarch's Black Ops series could be the first Call of Duty which dispenses with a single-player campaign. But after a series of less than fully satisfactory entries in the once-reliable series, all the power of their multiplayer efforts has paid off: Call of Duty: Black Ops 4 finds the perfect middle ground between classic COD and the "jetpack" era, which revived the fun of the franchise in many ways.
Honestly, I would resent Black Ops 4 a campaign if they had had the same rocky online launch as the 1945 Call of Duty: WWII . But the online content has presented itself from the first minute on shiny and lush. No freezes, long load times or server issues ̵
Black Ops 4 has made a much-traveled return to what Activision calls "boot-on-the-ground" combat, but that does not mean it is completely based on reality. There are still grappling weapons and a soldier more robots than humans. It is not fast Infinite warfare fast, but neither WWII slow. Black Ops 4 senses exactly where the franchise must be in terms of gameplay pace and degree of specialty capacity.
Quote from the box
"We drop Nuketown" 19659007 Type of game
Resurrection of the contending shooter
Blackout is better than PUBG, multiplayer is addictive and theater mode  Do not like
Specialized cut scenes that are locked behind terrible challenges, Zombies mode feels overwhelming.
PlayStation 4, Xbox One, PC
The Specialists, Ruin, Battery, Prophet Both Seraph and Nomad come from Black Ops 3 both returning characters and new talents – each specialist is paired with a unique weapon and special equipment that gives you options depending on whether you want to play offensive or defensive For example, in 5v5 Search and Destroy I like to play Crash the Medic to provide extra ammo and health boost for my team I use an objective card Torque to block a door with his barbed wire or to protect a bomb site. You can switch your Specialist mid-match, but there are limits to how many of each type can be on the field: one from each Specialist during a game of 5v5, or two of each in 6v6 Chaos modes.
Another big change to the series: Health does not regenerate automatically. You just have to be a responsible team partner and heal yourself. Yes, it's a change for the franchise, but the health-stim footage is not a terrible inconvenience. The Stim Shot is unlimited with a short cooldown timer. You can even see the health bars of your teammates so that you can remind friendlies to push themselves. The plot becomes a habit after a few matches.
One of my biggest complaints about WWII was the lack of maps and variety at launch. That's not how it works Black Ops 4 . There are 4 remastered throwback cards for the Old School Black Ops fans and 10 new cards with a sizable selection of size and location. For example, Icebreaker is a small, arctic submarine card that can even freeze you if you're in the water too long. Morocco is a village with many doorways and roof terraces where you can attack enemies.
The Batch Mode Call of Duty has returned, but the traditional 6v6 Team Deathmatch modes are now found under the Featured Playlist as "Chaos TDM". This is because the objective game modes have been reduced to 5v5 players, which is more in line with the standard multiplayer games.
Two new target modes, Heist and Control, have been introduced. I like the tactical nature of both. Heist is a 5v5 mode where your team has to steal a bag of cash before your opponent does, then reach an extraction point. You can also ignore the target because you also win if you kill the entire opposing team. As a tactical challenge that is not a respawn round and uses tactical challenges that use a money and buy system for your normal in-game exploitation, Heist clearly follows Counter-Strike . Instead of Call of Duty Standard Arms Classes (19459005), everyone starts with a gun and $ 500. This little pocket money does not get you very far, so you earn money each round for better weapons, equipment, perks, equipment, or shots to buy. You really have to be tactical, communicate and spend wisely, and that's what I really love about Heist. The mode was really fun in beta and I'm glad to see that Treyarch made some improvements to the release: You're no longer forced to grab the money and go through the extraction process if the opposing team is wiped out and vice versa , This saves unnecessary time and allows you to jump into the next round much faster.
Control is Black Ops 4 is a hybrid of classic Call of Duty modes. The map has A and B points that are highlighted zones that look like the targets in the previous game's hardpoint modes. But these places do not move, and your team must conquer or defend the points in a manner similar to the domination modes of previous games.
While the control starts as a respawn mode, each team has a limited pool of 30 lives between them, which makes it feel like a match against search and destroy attempts. You can win the rounds by either holding the capture points or slaughtering the opposing team until there is no life left. At first, I was not sure what to make of Control, but I really enjoyed it. A split pool of life can disappear pretty quickly if you try to capture or defend two points, and the chaotic action at the start of the game can quickly lead to a tense no-respawn game. Overall, I think Treyarch made a wise decision by limiting the number of duplicate specialists who can take part in each game. I have not really been a fan of specialists in the past, but they do not feel so annoyed unless you're faced with a whole adversary hitting the same Specialist weapon. I'm learning to enjoy the different skills and to try new strategies for the different game modes. It's also much less chaotic and entertaining to experience the Specialists in a slower and more thorough gaming environment. Map Variety, Great Weapon Selection, and Classic Benefits Black Ops 4 feels good.
A big factor in Call of Duty 's success this fall was riding over the quality of the franchise's first foray into the genre of Battle Royale and Black Ops 4 really delivers the perfect experience. Blackout sticks with Call of Duty 's first-person view instead of the typical third-person, but otherwise feels like a typical non-1945 Fortnite Battle Royale game , Far from any coherent thought, Blackout is super polished with excellent vehicle mechanics, flowing character movements and many popular Black Ops card positions.
Blackout charges fast and fluent for solo, duo and quad games, with the limit of 100 players working well with the card size. Whether you're heading to a more popular location or off the grid, there's always action nearby.
The variety of item drops feels a bit more balanced than in the beta, and I can see and pick up items a little faster than before. The only item that feels tight is the weapon mounts. There is still no way to just go over the ammunition, and the looting of corpses will take a few more seconds to rummage in the fallen soldier's backpack, as opposed to the quick glance at the fallen items of an eliminated enemy in Fortnite .
The vehicle handling really makes a difference. After turning off an ATV perfectly to avoid shooting from a faraway sniper, it would be hard to go back and drive around in H1Z1 where a tiny pebble can send your vehicle off the cliff side with crazy flips. I have had some travel sicknesses when driving in the back of the truck or as a passenger in the ATV, but the feeling diminishes when I hate the duties of the driver for my squad.
Character movements feel wonderfully fluid. glide into the shadows to avoid a helicopter full of enemies over your head, or arch over walls to help a teammate. I also love that I can heal myself as I run before the storm of nova gas that shrinks the pitch.
One of the biggest differences that Blackout players will notice is the addition of the bullet drop mechanic, something that is common in other Battle Royale games, but not yet in Call of Duty Was seen. Yes, gravity is going to pull your balls to the ground now, so you'd better be math. This will not be a factor for players near the medium range, but remote shooting will be affected. Cruising speed and bullet drop must be considered when shooting or long distance shots. It will take some practice with long-range shootings before you can adequately judge and compensate for the distance.
There are not much major changes over the beta version of Blackout, but Treyarch has been listening to the feedback and the armor issues have been improved. Tier 3 armor is much less visible, and Tier 2 armor has been annoyed and does not feel too frustrating to destroy.
The designated zombie locations on the map have received a good deal of attention from the players. despite the chance emergence of undead. They seem ready to risk an assault of random lay undead to get the chance to invade and find special loot, especially the Raygun and special zombies light machine guns.
Blackout Provides Over-the-Top Call of Duty awaits action fans while remaining true to the Battle Royale genre. I love the feeling of driving to some of my favorite places Black Ops while I feel like I'm playing a better and more elegant version of PUBG .
On the one hand, I really like how much content Treyarch has provided for his zombie mode the first day. On the other hand, I found the first dive in Black Ops 4's 's zombies menu overwhelming. This year's edition seems to focus on playing zombies the way you want it. Adjusting your own experience is cool, but navigating the menus is staggering if you're just playing a simple game.
There are three starting cards for everyone and a fourth card is available if you pass the Black Ops . The new cards follow a brand new narrative called "Chaos Story", split into two parts. IX takes place in a gladiatorial arena in ancient Rome, and journey of despair on the Titanic. Chaos contains four new characters, while the third card, "Blood of the Dead," is a Black Ops 2 remake that follows the Aether Story and contains the original four characters from Treyarch's classic zombie tale.
Included The plethora of menus and modes is a very simple new player tutorial that takes place on a part of Voyage of Despair. This is accompanied by amusing commentary that will guide you step by step through the basics of killing zombies and navigating the map, but not the repetition or depth of WWII 's Biggest House tutorial.
Treyarch's "play as you want" mantra means you can choose from the classic zombies game, the brand new rush mode, or just your own zombie rules. With classic gameplay, you can also choose between four different difficulty levels: Casual, Normal, Hardcore or Realistic.
There's also an option to create a class that lets you make a big selection. You can choose to equip four of the more than 30 Elixirs in the game, these are temporary perks that work like Black Ops 3 & # 39; s Gobblegum. Instead of buying them from the gumball machines on the map, you've already equipped your four selected elixirs for your gear. You can also choose a special weapon that has a cooldown that is similar to that of the multiplayer specialist. However, the most shocking change is that you can now choose which benefits you want to create on the map, and even assign their locations.
The classic Juggernog and Double Tap benefits are gone, but you can get even faster with Stamin-Up or revive faster with Quick Revive. There are also new perks, such as death perception, that allow you to see enemies behind walls or see signs of enemies that are near but not visible.
Black Ops 4 & # 39; s enemies felt very wild on release, especially without the help of the Juggernog Health Boost. But Treyarch has already introduced a post-launch balancing patch. Players now have 50 additional health points, so a zombie now needs an extra beat to get into the state of knocking. For example, health in Classic Zombie Mode has been improved from 150 to 200 points per player. The extra punch makes the difference between life and death in zombies.
Rush is a new, fast-paced zombie experience in which you receive points multipliers and kill you through the undead to unlock pieces of the map through progress. You do not have to pay for weapons or open doors, you just have to stay alive and follow the rush markers to defend certain zones. I really enjoy this addictive, arcadey twist on zombies, and this will probably serve as my preferred mode when I'm limited in time.
Overall, I like the fact that there are opportunities for beginners or casual gamers without interrupting the experience of die-hard fans looking for Easter eggs or playing high laps. However, too many decisions are thrown in your face at once. I'd like the menus to be at least less frightening, but I'm delighted that Treyarch will provide solid and rich content once you've gone through all the options to find out what you want.
And the rest
While much of the lore of Black Ops 4 was dumped on free online comics, there's still a little bit of history in the specialist headquarters found in the mini-missions , Fan favorite Frank Woods from the series Black Ops becomes your instructor for boring challenges against AI bots that you have to endure before you can unlock any part of the story. This part of the game also serves as a tutorial section for those who are learning any specialization ability and game mode, but I hate that parts of the story are locked behind these requirements. I had to play a Team Deathmatch tutorial-led match with a team of bots just to unlock a tiny bit of history.
Once unlocked, they can all be re-viewed, yielding about 10 minutes of movie sequences showing little pieces of the characters' lives. The cut scenes are really well done, but playing boring AI matches was not what I wanted to do in Black Ops 4 .
Also the theater mode has returned to be free to roam and capture current gameplay moments in multiplayer, zombies and blackout. Whether you want to recreate your ragged failures or epic snipes, the gameplay types are stored in the Theater section for easy viewing. You can use the full-screen director by setting camera points and using other advanced features, but I usually use the basic editor to get quick clips and thumbnails. I found the theater could be a bit shaky and no longer respond properly if the clip showed a player injecting emotion, tagging or even serious shootout action. A few saved games crashed my PlayStation 4 every time I tried to take a screenshot.
And yes, I said "emoting" and "tagging". I bring some silly fun Black Ops 4 are these Fortnite style features that can be used in multiplayer and blackout game types. Emotion and tagging have no direct effect on the match except that you spend precious time and make you vulnerable, but usually I let my character make the "Unstoppable" Cheat Stampfer gesture to add hype. Although players currently use the gestures to block blackout (as an emote shifts the player's gaze to a third person), Treyarch is working on a fix.
Black Ops 4 gets it all clear that last year's Call of Duty was wrong. There are some who will criticize Black Ops 4 for adding a battle royale or being influenced by other popular shooters, but I think this is a fun, polished call of duty Game is for modern times and blackout is better than any other "realistic" Battle Royal game I have played. I do not even miss the campaign.