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Home / Technology / Call of Duty: Modern Warfare Update 1.07 now available; Here are the full patch notes

Call of Duty: Modern Warfare Update 1.07 now available; Here are the full patch notes



Call of Duty: The biggest patch of Modern Warfare released so far. The free 1.07 update has a weight of 8 to 10 GB depending on the platform and adds a lot of new content to the game (including new maps and a game mode). It fixes many of the community's biggest complaints regarding the multiplayer share of the first hit. Persons Sagittarius. Here's what's new and changed, as well as the full patch notes.

Krovnik Farmland, the third Earth Warfare card, has been added to the playlist of the Grand Mode. There is also a new 6v6 card called Shoot House, which is now included in the regular multiplayer rotation. If you would like to get an immediate impression of it, there is currently a 24/7 shoot-house playlist containing Team Deathmatch, Domination, Kill Confirmed and Headquarters on the brand new map. Hardpoint game mode has also been added to regular rotation after having previously appeared in numerous CoD games. Both teams must hurry to a "hard spot" on the map and fend off the enemy team to earn points. It's similar to headquarters, but the picking up is unlimited.

Lehmmuren was significantly reduced in terms of equilibrium changes. Shooting at an enemy Claymore is no longer lethal in full health. Range and damage were also reduced. Equipment of E.O.D. perk will further reduce its effectiveness and reduce the explosion damage to a non-lethal level when fully active.

Also, some audio changes have been made so your position is not constantly exposed. For example, the steps have been changed so that they do not dominate the battlefield. Walls and other geometries can now block noise much more effectively, and the treadle volume at intervals has also been reduced. Infinity Ward says it will also be working on another big step change in its next update, which will make the squat and ADD movement much quieter.

Battle Chatter has been adjusted so that the operators are not as talkative as before. Enemies will no longer hear when they are called by the opposition, and enemies' callouts have been adjusted to never come from your operator, but only from team members. The triggers for these callouts are now also less common.

Riot shields are less annoying now. The shield is now properly attached to the wearer's back when using a throwing knife or thermite. Explosive splash damage is also more consistent, so removing people using a protective shield should be a bit easier.

In terms of weapons, two of the community's biggest complaints were raised. Both the shotgun 725 and the assault rifle M4A1

were shredded. Both have reduced the damage range and slightly increased recoil in the latter. Assault rifles have generally experienced an increase in hip-fire propagation to reduce their effectiveness at close range while increasing movement and ADS speed using an SMG. Pistols also have increased damage range.

The update also introduces a number of bug fixes. The full patch notes are below.

Complete Patch Notes

  • Back-end fixes to prevent crashes and improve stability on all platforms, including development flaws and various performance fixes.

  • Fixed some bugs where some strips and field upgrades could be flown out of the area without deduction. General uncommitted fixes have also been added.

  • Fixed a bug where a player killed by a variable zoom opponent could not see the zoom feature in the killcam.

  • Correction for the Semtex warning signal at The same volume, whether in a building or outside.

  • At HQ, players were able to place a tac bet and reappear when their team had the point. This has been fixed.

  • Correction for various collision problems between maps.

  • Added a UI that shows when XP events are active in playlist menus.

  • Sprint and Tactical Sprint speeds are now back on Beta speeds

  • A bug where the bomb disposal team has witnessed the progress of the bomb blast.

  • Fixed a bug that caused players to reveal UAVs when firing their weapons. An issue where, if multiple Personal Radars were active in a team and both mark the same enemy, only one player would upset the enemy his mini-map would see.

RIOT SHIELD:

Fixed an issue where Throwing Knives and Thermit did not cause the shield to fall on the player's back when thrown. We also fixed the issue where explosive splash damage did not work permanently. We will continue to optimize the Riot Shield in future updates.

CLAYMORES:

The detonation of an enemy Claymore with bullets is now deadly in full health. We also reduced the trigger and damage radius and reduced the damage width to better match the trigger width.

BATTLE CHATTER:

The ability for enemies to hear when they have been was called away from the opposing team. We have also adjusted the labels of the enemies so that they never come from your operator. Hostile callouts now use a more restricted cone at the hip and even more limited in ADS when calculating whether to fire or not. We will continue to monitor this and make further changes to Battle Chatter in future updates.

INSTALLATION:

Slight rise in rebound during installation.

PERKS:

EOD The damage is now limited to a non-lethal value, provided the player is in good health.

LIGHTING:

Continued update of the player's visibility in dark windows and dark areas.

FOOT STEPS:

We have increased the occlusion percentage to filter footfall noises behind the geometry and adjusted the treadle volume at some distance. We have another big step change in the next update that will make the squat and ADD movement much quieter. Stay up to date!

CHALLENGES / PROGRESS / RANK

Daily challenges and active missions receive a wealth of tests and corrections. Additional updates for these systems will be available in future updates.

  • Fixed an issue where the Infiltrator Challenge was not logged properly.

  • Fixed an issue where Killstreaks lacked planting or defusing 5 bombs in Cyber ​​Attack or SnD was not properly tracked.

  • The Camo Challenge for "Kills After a Reload" did not give the player enough time to get a kill. Therefore, the time was increased for the EP to reach the next rank higher than the required value

  • 725 shotgun: increase in ADD and hip width, reduced damage range

  • M4A1 Assault Rifle: Reduced damage range, small increase in the range Rebound

  • Assault Rifles: Increased hip width to increase close-up effectiveness, less long distance damage for fully automatic 5.56 rifles.

  • SMGs: Increased movement speed, increased ADS movement speed, little reduction in sprint-out time.

  • 19659011] MG34 LMG: Increase of hip spread, reduction of damage range, slowing of small ADS

  • M91 LMG: Increased hip spread, reduction of damage range

  • PKM: Increased hip spread, reduction of mean damage range

  • Pistols: Increased movement speed, reduced sprint time-out, increased damage range

  • recoil is no longer corrected by squatting and lying down

CALL FOR OPPORTUNITY

The rules for CDL competitive modes in private play have been updated

CYBER ATTACK 19659002] Fixed a bug that could cause a player to lose their primary weapon and not see their model after being revived by a teammate.

GROUND WAR

  • Get Intel! – In Research Verdansk to get additional background information about Verdansk and the Operators.

  • Bug fix for scoreboards with incorrect data.

  • XP adjustments and general fixes for the backend.

  • Various bug fixes for out-of-bounds and parachute exploits Timer No It stays on screen longer after the bleeding from team members has been restored.

  • Fixed an issue where the ammo could no longer be used after being rebooted by gunboat.

  • Fixed an issue where weapons were lost when the core was removed. 19659011] Fixed a bug that allowed players to spawn with their weapons when chopped off.

  • Ingested ammo is no longer transferred from game to game. Only the ammo you buy with points gets points.

  • Restarting from the cannon ship no longer gives you a tank role.

  • If you select an Alliance Operator or Alliance as your favorite faction, the correct operator's voice will now be properly assigned

  • Operation Headhunter: Fixed a bug where players could not point out missiles at the end boss helicopter UI or indicator where to or how to reach the target after defense of the 3rd Armory

  • Fixed a bug where the default weapon was different from the one last player's weapon

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