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Call of Duty's blackout is ruled by grenades and it's getting old



Call of Duty: Black Ops 4 Blackout mode is an outstanding Battle Royale experience, but since its launch, one annoying thing has become clear: Equipment is OP. Find the best equipment scattered around the map, and you'll have a significant advantage over even the ones you can outsmart. Games are often won or lost due to equipment in a player's inventory.

There are many great weapon options in Blackout, but nothing holds true for certain events like certain grenades. This is due to the fact that tactical equipment is abundant, has a large impact area, and is difficult to combat. A quick and easy throw of a grenade does not even require skill to succeed.

The biggest culprit of blackout gear is definitely the concussion grenade. Black Ops 4 's concussion is much more powerful than the shakes of previous Call of Duty games . Instead of briefly confusing you, a concussion grenade blinds, stuns you, and prevents you from aiming for targets or taking cover. As a victim of a concussion, you are simply stupid and hope that your opponent will not kill you. You can really do nothing about it by making the Black Ops 4 concussion more like a starkly overpowering combination of traditional Call of Duty stun grenades and flashbangs. The duration of the effect is not very long, but being so vulnerable for just a few seconds is enough to kill you.

If there are no signs of concern, they are clusters. Once thrown, the cluster remains on the surface or the player it encounters, then detonates into a chaos of minor grenade explosions. It is much more powerful than the standard fragment of Black Ops 4 .

The possibilities of counteracting a monsoon of clusters and concussions in the final are very limited. You can use an extendable device known as a "trophy system" to destroy opposing gear that gets in your way. Therefore, this is the most logical choice to avoid being chatted with "nades". Unfortunately, trophy systems often feel like fairly rare finds.

The enhanced benefit is an alternative countermeasure that provides additional resistance to vibration and reduces damage from explosions and fire. Blackout benefits, however, work differently than traditional multiplayer perks. Blackouts are consumables that only provide support for a very limited period of time. After activation, Reinforced only protects you twice within 240 seconds. Of course, the benefit can be very useful, but I have rarely made an increase in my inventory when I reach the last circle and when countermeasures are most important.

Since the introduction, minor changes were made to the equipment of Blackout. The 9-bang concussion from Ajax was completely removed from blackout as it was even stronger than the normal concussions. And Treyarch reduced the number of shakes and cluster grenades in a storage bin. Unfortunately, the shells pop up so often that you still have trouble filling your backpacks with gear. In an average blackout match, I encounter a lot of clusters and shakes, but maybe I do not see any trophy system at all.

The enhanced advantage is slightly more than trophy systems, but I seldom use perk at the right time. I am rather thrown with a grenade before 19459021. I have the chance to activate the enhanced perk, or after the effects of the perk are over. I'm sure that's the case with many blackout players. None of these countermeasures seem to stand against the abundance of powerful types of grenades found on the map.

So I can fully understand why many players demand that the shock be removed from blackout. I've never been so dominated by gear in another Battle Royale game. I do not often lose Fortnite matches because someone threw a boogie bomb at me, forcing me to dance and not shoot. However, it is very likely that I will be hit in shock by blackouts, and I will be forced to stand in front of my face with my hand like an idiot squad. Your dead teammates watch you until the endgame and all the pressure is on you. The Nova Gas Circle closes quickly and you scan the trees for the last remaining enemies. Out of nowhere a concussion lands at your feet. The screen blinks white immediately, your hand goes vulnerable in the air and BAM! You're dead. It's daunting and a pretty common blackout scenario.

Unfortunately, designer Treyarch, design designer David Vonderhaar, has commented on a Reddit post on Reddit posts. " Instead, Treyarch said he would refine some devices in tomorrow's January 29 update. Shocks have a reduced effective radius and throw distance. Clusters have more time for the detonation, giving players a better chance of leaving the blast radius. In the explosion of mini-clusters, there will also be a damage reduction.

While these changes should make slight improvements, it's unlikely to make the equipment less attractive to players. The final moments of the game could still lead to a flood of shocks and groups for the win. Maybe I'll dodge the first cluster that got in my way, but maybe I'm not so happy if there's a second or third one.

There needs to be a better balance between equipment and countermeasures. It could help to reduce the spawning rates of the grenades, because such powerful equipment should not feel so abundant. Every building does not need a trophy system, but it could spawn a little more often. And if Ajax 9-Bang is considered too powerful by a Concussion Grenade and removed, I'm not sure why the clusters, which are the battery specialist's special weapon in standard multiplayer mode, still exist. I have faith that Treyarch will continue to refine the system until the quality improves, but until then you will be hopelessly looking for trophy systems.


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