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Capcom reminds us why "Games-as-a-Service" suck announces the end of Puzzle Fighter



Enlarge / RIP Puzzle Fighter, 2017-2018

Capcom

The Games-as-a-service cemetery grew this week as Capcom's Puzzle Fighter reboot received on Friday an official "sunset" announcement. The iOS and Android port of the '90s jigsaw puzzle will be closed on Monday, April 23, and its servers will follow on July 31

, meaning that the game will be playable only after eight months – November Launch [19659004] This is because the new, free-to-play Puzzle Fighter includes a permanent online request that allows players to expose their single to the timers and loot-box systems for both players and multiplayer players. modes. The announcement by Capcom in no way indicated a patch that would make the game completely offline, nor did it point to an open sourcing of its content, so that dedicated players, say, could improve the rules of home improvement [19659004] The Friday announcement did not mention that the restart of this game has recently received PEGI ratings (the European equivalent of the ESRB) for PCs and consoles. And the language here does not give us much hope for a non-mobile port of the Column -like puzzle update. Instead, the Post blames the cancellation of the mobile version on Capcom Vancouver, "and focuses on our flagship Dead Rising franchise."

Puzzle Fighter is thus destined to leave a growing graveyard of games entirely based on live server environments – and their players in the dust when the servers shut down. Puzzle Fighter s admittedly a little easier to appreciate, as it was introduced as a free-to-play product in a mobile market where one-time purchases of $ 5 or $ 10 are uncommon , This means that this situation does not sound quite as disgusting as the retail-priced models of Evolve and Battleborn .

Still, in addition to the toxic loot box-economic model – with specific character purchases that are time-limited – Capcom's game also went the disgusting way of accessing "photos, media and files" to operate (as opposed to siloing this type of system access for those who did not want to Puzzle Fighter to rummage around their files). Honestly, The Puzzle Fighter Mobile Updates and Optimizations seemed to be designed primarily to get players to collect as many extra characters as possible, as the game added "supporting characters" to the puzzle fight , With less unlocked characters, a player's support strategy options were much more limited, but they usually turned out to be a punishment for those who did not play the loot-box and micro-transaction rules.

The latest Just Pay-Once version of the series, Super Puzzle Fighter II Turbo HD Remix is currently available on Xbox 360 and PlayStation 3. It is unclear whether Xbox's backward compatible drive was specifically designed because of Capcom's plans to brake the newer Puzzle Fighter to newer consoles; It's also not clear if this 360 version is ever patched for operation on Xbox One consoles.


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