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Home / Technology / Continuing with Fortnite Playground Issues, Epic replaces another time-limited mode

Continuing with Fortnite Playground Issues, Epic replaces another time-limited mode



Along with the Sandbox-style Playground mode (which is currently offline while Epic ironizes shortly after launch), this week began with the Fortnite: Battle Royale update the beginning of another limited edition, Final Fight Teams 12. After receiving the fan feedback, the fan has announced to deactivate Final Fight and replace it with another iteration of the popular 50v50 mode. Update: Following earlier issues preventing its rollout, Epic announced on Twitter that the 50v50 mode is now live in Fortnite: Battle Royale. Playground remains unavailable.]

Although Epic was only available in the game for a few days, he decided to disable Final Fight after hearing the community's feelings about the mode. "We've heard your feedback on the Final Fight LTM and we agree that the mode is not quite in a state we want it to be," the developer wrote on Reddit. "That's why we'll disable Final Fight and re-enable the 50v50 LTM."

Once again, this 50v50 replay will challenge two teams of 50 players to be the last remaining team. This time, bounce pads will be produced twice as fast as normal, while increasing the resource rate by 50%. The newly added twin pistols featured in this week's update will also spawn at twice their typical speed.

50v50 should enter the rotation today on June 29 at 7 pm PT / 1

0 pm ET; However, Epic announced on Twitter that it has "discovered a few issues with the mode and will not activate it yet. The studio says it will provide an update to the mode when it can be brought live.

As mentioned earlier, the time-limited Playground mode suffered from a number of problems after its introduction and still has not returned the rotation. In their latest Reddit update, Epic said, "We continue to test our matchmaking improvements and are still aiming to open the Playground LTM as soon as we are convinced of our improvements, once we have confirmed that our tests have been successful we will begin gradually distributing the servers across all regions and platforms until they are available to all players. "


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