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Home / Technology / Convenient with Wattson, the latest Apex legend • Eurogamer.net

Convenient with Wattson, the latest Apex legend • Eurogamer.net



Well, it looks like the leak was correct again a few months ago. The 10th Apex legend will be Wattson – a lady with a French accent, good grades and a serious obsession with electric fences. We briefly looked at them earlier during the EA Play livestream revelation and they're expected to be part of Season Two on July 2nd, but after some queuing in the LA sun, I was able to do a trial session with Wattson today myself. Despite my short time, I am already a fan.

In summary, Wattson is a defensive support character specializing in electrical equipment. She has a particularly colorful background story, as her father is the inventor of the Apex Arena, and she actually helped build the fence, where everyone is being held. All in all, she's probably someone you'd like to have on your side in a fight to the death she helped construct.

In terms of capabilities, Wattson's most important mechanic is her tactic ̵

1; the so-called perimeter security – which allows her to place generous 12 nodes to separate areas of the card with an electrical wall that only her teammates can access. Enemies that pass through them not only hurt their health, but their peripheral vision is compromised as they enter, they slow down, and their entire troop is made aware of their location. I found that placing nodes around objects meant that the ability sometimes stopped before I was done. So you have to think carefully about where to put the fences.

Along with their tactics, Wattson has a useful Ultimate Interceptor mast that destroys the regulations and reinforces the shields of your squad. If you feel impatient, you can skip waiting with the help of Wattson's passive ability, which means she only needs one ultimate accelerator to fully boost her ultimate ability. The pylon will undoubtedly be useful in the late game, as teams defend static positions and avoid "Arc Star Spam," as the developers call it.

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Eurogamer's Johnny Chiodini got a bit shorter playing Wattson pointed out that she looks a bit like the famous aviator Amelia Earhart. We both love their animations, which make them look as if they are conducting an orchestra. Or rather electricity.

So what were my main impressions of playing Wattson? The way I thought about the game changed almost immediately. Even more clearly than in characters like Lifeline, I was aware of where my teammates were at any given time, and I was more actively striving to guard them while keeping them open for enemies that I could eradicate, like a German shepherd, but deadly.

The first enemy we encountered was in Bridges – on the actual bridge – which gave me the perfect opportunity to spin my electric net of death masts over most of the platform I was able to cut off the unsuspecting Octane and effectively force it into a small gate to make it the perfect target for our bullets while preventing stupid ideas such as flanking. In hindsight, I believe the Octane could have jumped over the fence with a launcher, and I expect players will not think long and hard about creative ways to counter Wattson's perimeter – providing very lively gameplay.

As I approached fighting I also started thinking more tactically and really planning my approach. As Respawn itself admits, the Meta for Apex has so far focused on hard and fast battles, with lots of third parties and head-first bouts to the fore. Wattson not only gives opponents food for thought, but their own style of play also offers a slower and more thoughtful approach – in a good way, as a well-planned fence can produce a satisfying result.

A small tip when you play as Wattson It's about understanding quickly that the fences are not holding balls, but bodies. It sounds silly when you write it down, but it takes a real mental change to get used to Wattson's penetrable fences. Do not hide behind them without cover.

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Other Things to Watch Out for Season Two There are two new hop-ups, the powerful L-Star weapon, a reworked Battle Pass with better content and skins, and some mysterious map changes must be uncovered.

Of course, adding a new legend can always lead to it. The need for some optimizations and some areas that I think might trigger a balancing debate. First, the fences do not seem to cause massive damage, and I think that's something these players will soon find out. As they watched a player stepping through a fence (and over my corpse), their shield rose from four to three beams, meaning the fences acted as a mild deterrent rather than as a serious stopping force. Useful if you need to weaken someone from a fight, but not enough to prevent someone from getting through With its power, it would severely restrict mobility – one of the key features of Apex.

Another potential problem is that the interceptor mast may be too powerful at later stages of the game. Since the Ultimate increases players' shields, speeds up Wattson's tactics (meaning there are more fences), and is a permanent structure, this is an extremely powerful ability and could be difficult to defeat for enemy troops – especially as it blocks grenades.

Overall, though, Wattson seems to be a true team player and should shake up the meta, and I'm intrigued by the alternative approach she offers. Pathfinder, I'm sorry, but I may have to put you on the shelf for a while.


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