"Odyssey" could not be a more appropriate name for the first "Assassin's Creed" in Ancient Greece.
This is not only due to the Homeric story of the same name. It's also because "Assassin's Creed Odyssey" is just that, an extended and segmented journey that takes up a small part of your life. Like Homer's attempt, this "odyssey" entices you to shorten time. You can skip quests and epilogues in the same way that your ninth-grade English teacher has assigned to reading only a selection of the epic poem. Developer Ubisoft even sells its own CliffsNotes: A $ 9.99 permanent XP boost allows you to keep up with the main quest levels and save you all the trouble.
But "Assassin's Creed Odyssey" may be addictive ̵
So the Gam Like his literary namesake, he tests the old adage, "It's about the journey, not the destination." Because if the trip is this long, it can be a fight no matter how much fun you sometimes have. I was on the road for 65 hours with "Assassin's Creed Odyssey", saw the ending and both epilogues, set foot on every Aegean island and killed every creature of the myth. And I'm still running like Hermes through the game. I moved from objective to objective, past Greek citizens who needed the help of my character and hardly processed the breathtaking scenery along the way. Yes, the encounters were exciting, but they were also the only part of the game that required patience. They were accompanied by conversations in which I skipped most of the optional questions and the context they offer, and rides so ruthlessly that my horse, Phobos, probably hated my guts. Repeating him from a 100-foot cliff to steer because it would be the straightest path would do that.
I could have been playing "Assassin's Creed Odyssey" even longer if I had chosen Exploration Mode. It removes waypoints and prompts you to navigate by asking for directions and reading the map. It's the opposite of Ubisoft's permanent XP boost and brings countless hours of playtime. And if I literally had nothing else to do next month, let alone a re-appointment, I'd like to see the game that way. I would have loved to fully absorb its beautiful ancient Greece to interact so closely with its citizens. I would have loved to explore, to wander journey .
Playing "Assassin's Creed Odyssey" means enduring a thrill: wanting more, wanting to continue the journey, and not having the damn time for it. Does that mean the game is big too ? Perhaps. Does that mean that something is wrong with me and other players who can not play a game of the size it charges? Could be. All I know is that exactly this tension has defined my odyssey.
Last year I wrote that "Assassin's Creed Syndicate" was the best game in Ubisoft's stealth …
You play Alexios or Kassandra, siblings with whom fate is linked to Greece's own like Sparta and Athens fight the Peloponnesian War. I chose Kassandra. And despite her glaring resemblance to Gal Gadot's Wonder Woman – from the Mediterranean accent and cheerful attitude to supermodel looks and Amazon armor – she's a much better choice. Her voice actress, Melissanti Mahmut, recognizes the character with warmth, determination and humor, while Alexios just sounds like a mad Hanswurst. "Origins" means that Bayek and Aya remain the best in the series, but Kassandra heard in the conversation.
One thing Cassandra distinguishes from her Assassin predecessors is the ability to choose your character's dialogue for the first time in the series. Directly from the school of Bioware and Bethesda, their answer differs only in being aggressive, compassionate. But in addition to the many romance options that are also new to the show, and the usual patchwork of skill trees and equipment, the dialogue options allow you to make your killer more than ever before. The identity of the game itself takes on a similar form. It conservatively enhances 10 ideas of "Assassin's Creeds," or, in the case of dialogue options, introduces those that are so universal that they are undetectable. And yet, when these ideas are written down in the Greek world of play, "Odyssey" plays a kind of alchemy. Even though each of his systems evokes a dozen games you've played, it feels brand new .
What is more original than the systems is Ubisoft's primitive approach. In "Odyssey" the developer admits width over depth on the whole line. The only status effects in combat are fire and poison. There is no craft outside the arrows and no consumables, as healing is a decay ability that you can assign to a button command. Sellers have little value to offer in addition to updating your equipment or engraving with unique perks. And the skills and equipment could not be more direct than the abilities they unlock and the stats they buff.
With so much to do in the game, I guessed that Ubisoft provides so little in my menus. No, the menus are more useful for tracking the huge list of tasks that Kassandra can track across the peninsula. One of the best of these tasks is a new mercenary network. Theft and murder increase the reward these mercenaries bring to you, unless you kill or pay off the person who did it to you. But killing the mercenaries devastates Kassandra over them on a hierarchy. And keeping the mercenaries hunting for you makes the game's encounters much more exciting.
I played "Assassin & # 39; s Creed Odyssey" for about 20 hours. And it's a good game. Sometimes …
The mercenaries of "Odyssey" resemble the ork nemesis of Monolith's "Middle-earth" games: procedurally-generated enemies that follow you everywhere on the map. They can be damn hard too. So when they roll on a fort, they try to free themselves from soldiers, they can turn a deadly encounter into an epic war story. Many of mine were busy escaping across the parapets, climbing a hill that broke the pursuit line of sight and hid in the foliage until I could jump to some of them. I would repeat this courageous strategy until victory, and every second felt exciting .
In an alternation of "Origin", "Odyssey," the level of enemies that would otherwise be so much lower than you scales, that you could kill them in a single hit. In the meantime, opponents who are more than two levels higher than Cassandra can do the same. So the game forces you to complete optional activities before continuing the main quest, where the next mission can be five levels up to .
So, even if you are properly level, every fight is a challenge. Your strongest defense is parrying, which has such a generous window that you can press the appropriate buttons seconds before the sword reaches you and still makes its wearer vulnerable. The compensation of the opposite side is numbers. Spartan-spartan factions or small Aegean fleets on the Aegean can cause both land and sea battles to lead to divisive headaches. And with so many islands and so much distance between them, "Odyssey" spends as much time at sea as any "Assassin's Creed" game since "Black Flag".
Like the mercenaries, another menu in the game pursues another of its best tasks: the cult of the cosmos. After Cassandra hits the masked conspirators at the beginning of the game, a network of 44 people joins your diary. Of course, some of them come up in the course of their history and some are hidden, unless you are tracking down their location or other conditions that may lead them into their sight. Some clues are so cryptic that they take a lot of time. But the hunt for them is the next "Assassin's Creed Odyssey", which makes you feel like a real assassin. So the time and the journey are worth taking.