Here's why we're excited.
Way back in early 2013, CD project dropped Cyberpunk's first trailer, promising to be a triple adaptation of the classic pen-and-paper roleplaying game. At the time, CDPR has not yet released The Witcher 3, so they were not quite as highly regarded as they are now. Cyberpunk's first trailer was CGI, so its gameplay remained a mystery, and the release date of "when it's ready" did not quite reach them, but the aesthetic? Ooh, they nailed it.
Cyberpunk is a tricky genre to pull off because it's a moving target. We basically live in a post-office cyberpunk dystopia now, and we have not been able to do it again
That year, CD Project Red had a cozy meeting room decked out with The Witcher 3 ̵
Sadly, we did not see another glimpse of Cyberpunk 2077 until last year, but good things are worth the wait. After dropping a gorgeous, grimy, neon-lit CGI trailer during Microsoft's press conference that seemed too good to true, CD Project Red took attendees on an almost forty minute tour of Cyberpunk 2077. As promising as The Witcher 3 demo was in 2013, CD Project Red had once again raised the bar.
The thing that's staggering about the CD Project Red is how to exponentially scale and fidelity their games has progressed on game. Compared to The Witcher, which was a modified version of the Neverwinter Nights engine, The Witcher 2 was leaps and bounds more impressive. The Witcher 3, meanwhile, practically added another dimension. Cyberpunk looks to add another one.
Still, I have no idea when cyberpunk 2077 is going to come out. There are games that spend close to a decade in development. Cyberpunk 2077 definitely seems like the latter. The Witcher 3 was released in the works since at least three years before
But while CD Project Red had an uphill battle adapting The Witcher into a video game – Cyperpunk 2077 is already a game, and has been for decades. Cyberpunk is an all-in-one framework for roleplaying systems. Compared to the static, crystalized narrative nature of Witcher's novels, turning a pen-and-paper game into a video game requires a lot more freedom. Mike Pondsmith's blessing, pp. 19659005] Of all the cyberpunk 2077 offers, the promise of creating my very own "V" protagonist in is immensely appealing. While I'm growing up, Geralt likes to make a friend of his, the choices he made in The Witcher 3 always felt like a compromise between me and his existing character. Geralt of Rivia, a reluctant hero. While my choices could determine if he was a child, or a bloodthirsty, rude idiot.
Presumably, this level of freedom wants to carry over into the moment-to- moment plays the player makes.
As for the gameplay itself, there's much ado about the game's first-person perspective, which nobody expected, based on CDPR's previous games or the CGI trailer. Admittedly, it's an odd hiccup for my high expectations, but I do not disagree with the studio's reasoning for its necessity.
Many of the HUD elements we take for granted when playing a video game are incorporated into Cyberpunk's narrative. Health bars and ammo counters do not exist in real life, but what if they were cybernetic enhancements? In first-person, that's a cool immersive narrative device. In third, it's just video game UI.
Plenty of people have about the first-person perspective, and their complaints are valid. Controlling a first-person game is in the nature of plenty of gamers, but there is a certain learning curve there, and the perspective of motion sickness for plenty of folks. That said, CD Project's dedication to giving players the best possible experience, it's still possible they'll patch in a third-person mode, though it seems to be a game build from the ground-up in first person.  When is Cyberpunk 2077 coming out? I can not help feel like there's a whole year. The first edition of the original Cyberpunk roleplaying game is often referred to as "Cyberpunk 2013," whereas the second edition was "Cyberpunk 2020." Is it possible CD Project Red's been shooting for a 2020 release date since the first teaser trailer dropped 2013?
Cyberpunk 2077 wants to be another watershed game, whenever it finally comes out. In the meantime, I'm dying to see some more gameplay at E3 this year.