Dauntless & # 39; Twitter account has announced that it is "slowly but surely increasing capacity [the game’s]" and that it will continue to work at its service over the weekend.
// Today … //  Increased (again!) Our maximum capacity.
Reduced total size of the queue.
Tracked many, many reports and news.
Work on Services will continue this weekend and we will update here if anything changes. Clear skies and nice Friday, Slayers!
– Dauntless (@PlayDauntless) May 25, 2019
Dauntless is the first game that features the PS4, the Xbox One, a true cross-platform game and PC – and, of course, people live in this ecosystem. While it is unfortunate that some players had to wait so long to get in, the warm welcome of the game and the problem it caused caused how many people demand cross-platform titles. If Phoenix Labs plays its cards correctly, it will only be remembered as a small slip-up in the lifetime of a title that has brought players together across systems.
Update 26.05.19 23:00 ET: According to a Phoenix Labs spokesman, the game has just left 5 million players behind and has not seen nearly three hours of waiting in the last 48 hours , It looks like the indie developer is doing everything he can to keep up with demand.