Sony has been playing a role lately. The company has released some of the most popular single-player blockbuster video games of recent years, ranging from the superhero adventure Spider-Man to the surprisingly emotional reboot of God of War . to the wide, complicated open world of [HorizonZeroDawn . With many publishers relocating mainly to the more lucrative range of live service games, Sony has become one of the last bastions of support for lavishly produced story-driven titles – making the Days Gone so disappointing.
After Sony's Bend Studio, the team behind the early PlayStation action series Siphon Filter Days Gone has much in common with the blockbuster games mentioned above. It's huge and beautiful, with impeccable attention to visual details. everything from falling snowflakes to bloodstained barbed bat to the actual human characters has just the right weight and shine. It is a world that is real, with a layer of history and thought, and the game itself is a largely competent, well-made experience.
The problem is that it's an embarrassing generic zombie story, one that ends up playing out like a dozen games you've experienced before. All this effort feels wasted, especially in a world where Sony also released the brilliant The Last of Us which brought a seemingly straightforward post-apocalyptic zombie narrative into interesting new directions. In Days Gone the end of the world is somehow incredibly bland.
Days Gone takes place in Oregon, though it's also possible in addition to the constant rainfall to be a truly zombie-infested place. It's set a few years after a mysterious eruption that turned most people into zombies (19459019), who are actually wild animals who just want to kill everything. (If you pause the game, the number of days that have passed since the breakout is displayed.) You play as a biker named Deacon St. John, or Deek for short, who had to forcibly break up. His girlfriend Sarah, the day, where things went to hell, and he has spent the 700 days since he just survived with his best friend and rider Boozer.
If you dig yourself out, Days Gone story is really busy: Deacons search for what really happened to his girlfriend, a government conspiracy the zombies and the various surviving human fractions that find out how to coexist, and largely fail. These are grouped into different story threads that you will explore as the game progresses, but the problem is that few are really very interesting or original. It's pretty easy to predict the fate of several main characters, though you probably do not care.
The cast of Days Gone is completely forgotten, except for the obsessive lead role, especially notable is how much he is an asshole. I get it. It is the end of the world. However, it is hard to refer to a character who cries out at children when he has saved them and whose first plan of action is always murder. Aside from a few personal storylines – especially one involving a young girl who "rescues" Deacon and struggles to find his place in this dreadful new world, I could not do either for the characters or for what they did arouse great interest. 19659009] Unfortunately, the game does not offer much peace. Days Gone is a standard third-person action game, an open-world action game where everyone around you seems to need something. They essentially ride around on a motorcycle and do errands during the zombie apocalypse. You may need to rid the area of zombies by burning their nests or eliminating camps with violent religious zealots. There are many coverable shoot-outs to hide behind, and an unfortunate number of forced stealth missions. The shooting feels good and the melee has a nice weight. But the best thing one can say about Days Gone is that they are competent. There's nothing wrong with them, and occasionally you can even have fun, but they're just so bland. There is nothing that you can not experience in other, better games.
Well, there are some aspects that give Days Gone a somewhat unique character. Among them is your bike, which is perhaps the ideal post-apocalyptic vehicle. You can move quickly without feeling safe, which would free the world from its horror. Like your horse in Breath of the Wild or The Witcher Deacon's bike is almost a figure, an integral part of the experience. You can customize it and need to take care of it, repair it regularly and refill the gas. The latter can be boring, but also forces you to really plan what you do. I used to run out of gas on a rainy night, a time when zombies are in full swing, and it was probably the scariest moment I've experienced in the game.
The other distinguishing feature is the sheer number of undead you will face. In the beginning, you will usually wipe out small groups of zombies, but eventually you will encounter so-called hordes, which are huge herds of murderous monsters. The first moment you see a horde is frightening, because it's hard to imagine how you'll ever fight it. But this feeling does not last long. The undead in Days Gone are especially dumb, the more it seems to be in large groups. You will find the best tactics for finding out quickly. Eventually, they become a plague rather than a strategic challenge.
What's particularly frustrating is the fact that under the Days Gone some good ideas are hidden lukewarm appearance. I loved how individual story beats were presented as separate threads, so you always knew which mission to follow next. The game uses the environment dialog to highlight things you would otherwise miss. You will also encounter different settlements, each with its own unique atmosphere. One is led by an NRA fanatic who believes the outbreak would have been contained if America had fewer gun laws while the other is a seemingly peaceful place led by a former prison guard. The more you help each camp by running errands, saving civilians or killing zombies, the more they trust you. These relationships give you access to more weapons, equipment and mods for your bike. It's a great structure that forces you to make decisions about who you want to help.
Days Gone reminds me of the original Watch Dogs . Both have a very unpleasant character and offer players a huge, open playground with unbelievably boring things. Days Gone has the skeleton of a good game, but the rest is so forgotten that it ultimately feels like a tragic waste of resources. Not bad, just boring. However, if Watch Dogs 2 is an indication, then it is also the kind of experience that could possibly be redeemed by a sequel – hopefully one that finds a better way to become one of the sprawling hordes of the zombie Release] Days Gone Launches PlayStation 4 on April 26