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Home / Technology / Destiny 2 is going to lose some old activities, but maybe that's a good thing?

Destiny 2 is going to lose some old activities, but maybe that's a good thing?



In the final section of the blog post by Destiny's leading franchise developer Luke Smith, he announced that over time Bungie will begin to remove seasonal content. The goal is to inflate less activity. Finally, Bungie admitted that it can not grow technically forever Destiny 2 ; Something has to give.

Usually players can be very scared of losing content and earning certain rewards. However, Bungie's decision to remove content at different times into fate and back from fate could lead to a stronger and more active community.

What do we know?

In the third episode of Smith's Director's Cut blog post, he teased how the squadrons will operate by Destiny 2 next year.

"There are going to be events this year that will last for three months, offering new rewards for hunting, although at the end of that period, some of the activity will go away," Smith said. "For a while will be the rewards. However, we also acknowledge that part of the game Destiny collects all the material. In future seasons, the weapons and legendary armor associated with these seasonal activities will be added to other reward sites. "

Smith names two main reasons for this change; The first are technical limitations. Destiny 2 is already a big game and can not grow forever. By replacing activities rather than leaving them in an irrelevant position, the studio will reduce the technical requirements for new seasons and enhancements.

The studio also wants the world to evolve and change with each season. Previously, Smith described events as triggering a story beat, dissolving it, and building the next in a single season. For Bungie, this means shaking off the old and accepting the new every three months.

A More Active World


  Destiny 2: Black Armory - a hunter aiming at Izanagi's burden

Guardians fighting in a Black Armory Forge
Bungie

Destiny 2 has many different ones To play activities with their own reason and their own kind of rewards. No matter how good an activity is, after two or three hundred runs it will be difficult to endure.

For example, the Black Armory Forge of December 2018 is one of Bungie's fastest and most exciting activities ever been added to Destiny. But it came out almost a year ago and is getting old.

Theoretically, Bungie could outsource these activities for the benefit of another. Removing game options may be good in some cases. It keeps players more compressed, which increases the matchmaking pool for recent activity. The more variety of players in an activity, the greater the likelihood that players will have a unique or memorable experience. While many casual gamers may be able to buy a few weapons from an activity and wait for them to reappear, the hardcore Destiny fans are not so relaxed.

Instead of leaving an activity in the middle of the season to do something different, players commit to getting everything out of one activity before it disappears. The players have a reason to keep going. Instead of dropping the season a few weeks later and promising to collect the remaining loot next season.

Concerns


  Image of Menagerie in Destiny 2

Guardians fight through menagerie activity
Bungie [19659022] Player's current concerns are based on what Bungie is referring to. What will leave each season and how will it come back? Bungie can give players the opportunity to play something and then throw it out of the limelight to find something new. But there are still many players who like to return to old activities after things have calmed down. Bungie can never placate his entire fanbase, but players are still looking for more clarity about the plan.

Perhaps the biggest question is how these activities will return. All players have different timelines on which to play. Some people get a few hours a week, while others get many hours every few months. The desire for a powerful weapon, but the inability to play when it is available (especially if it is available for a short time), could lead to serious frustration.

Overall, the confusion surrounding this new system is ignorance of Bungie's future plans. Although some players already have alternative solutions, they would like to see them instead.

Become a Legend


  Gif of a Masterful Armor for Destiny 2s Solstice of Heroes 2019

Such an armor series will soon disappear
Bungie

In some cases, the lack of a piece of equipment can promote a more varied and interesting landscape for the players. Destiny was always more about collecting than preparing. Other equipment-based RPGs will provide you with a great piece of gear that you can drop off an hour later for something better. Destiny asks you to collect everything so that you have the perfect tool for every job.

It's frustrating to meet players who do not have the perfect tool in the modern Destiny 2 . You can always ask someone why he does not have a well-rolled hammerhead or how it's possible he does not have a mountain top yet.

Removing the accessibility of these weapons from the equation offers two advantages. The players who do not own these weapons do not feel guilty. It's expanding the meta of the game and suddenly boss fights are no longer just a group of guards using the top of the mountain to hurl a boss into the dirt. The toolbox will be extended if some tools are out of stock. Players have more choice to play with what's available than what's best.

But the best aspect of skipping is the players who have everything. Due to his collection industry, Destiny has always tried to be a game in which players can play "ooh" and "aah" at will. "Where did you get that?" Ends currently in a detailed explanation of a guide or "I've spent 12 hours directly in billing." If a seasoned player joins a new player activity over the next few years, the new player may never have heard of a reserve cannon or an Imperial Shotgun. It's a status icon saying "I've been playing for a long time".

There is a legend associated with every part of the legendary equipment. This fabled activity that required a source of charisma on each piece of the bridge, or the time when players could open a dozen chests in a single run. Legends do not arise when every item is a godsend.


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