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Home / Technology / Destiny 2's Black Armory Expansion Update is live – See the patch notes here

Destiny 2's Black Armory Expansion Update is live – See the patch notes here



The Black Armory, the first expansion of Destiny 2 in the aftermath of Forsaken, will be live today, along with a new update to the game that includes some minor changes. Bungie outlined what the expansion meant last month – instead of focusing on a new story campaign, they focused on new locations and activities. This means a pile of new loot when players re-fire three special forges throughout the solar system, and a full raid is on the way on December 7th.

The great noteworthy additions to The Black Armory, the Forges, are equipped with a new horde-mode activity that includes matchmaking and special rewards. The expansion brings five new exotics, of which Bungie has previously described four in detail, and new Pinnacle weapons for players who want to invest a lot of time and skill in Gambit, Strikes and the Crucible. The Black Armory also raises the power level cap to 650, allowing players to reenter endgame mode. With the scourge of last Friday's raid attack, many players want to climb that hill as fast as they can.

The launch of The Black Armory is accompanied by patch 2.1

.1.1, which contains a multitude of small changes and compensation changes, as Bungie explained in his blog. Gambit's heavy ammunition boxes for Linear Fusion Rifles are reduced from five to three rounds, reducing the effectiveness of the many, many players The Queenbreaker uses in these games.

Power Level 550 players will catch up on Endgame players with the new patch, as Destiny will now discard 2 of the Prime Engrams and their Powerful gear more frequently to help players catch up. And Raiders in Scourge of the Past and Last Wish now have the ability to clear their checkpoints in these activities if they want to be restarted.

There are also a number of changes and bug fixes in Update 2.1.1.1.

Sandbox

General

  • Chaos Reach
    • The deactivation cost for the tuned Chaos Reach feature, so that the premature deactivation of the super energy always remains consistent.
      • Earlier, Chaos Reach allowed players to save super-power early by deactivating the supers by charging a flat super-power price when deactivated (~ 65%). This means that in order to save super energy, you need to disable it within the first second or so of the supers.
      • With this change, disabling Chaos Reach now always saves you some super energy. Disabling the supers is no longer a flat energy price, but now works on a curve. The intent is to reward players for the skillful timing of their deactivation.
  • Fixed an issue that prevented the overshield on revival in the Crucible from immediately reversing the damage.
  • Increased Damage Destroy Nightstalker Tethers Prior to Activation
  • Fixed an issue where the buff for biotic enhancements applied too much damage multiplier when standing in a fountain of radiation.

Armor / Weapons

  • Fixed an issue that allowed Aasbringer perks to be used to generate heavy ammunition from teammates who were in self-inflicted mishaps
  • Fixed an issue where scout rifles with high impact were not shot at 150 rpm.
  • Fixed an issue where the fusion gun bumper was not upgrading when upgrading a load time masterpiece for the weapon
  • Gwisin Vest
    • Fixed an issue where kills were not required were to extend the super operating time.
    • Fixed an issue where Super n was ot extended after 10 or more killings
  • Chromatic Fire
    • Fixed an issue where explosions took less damage as intended.
  • Reduced Ammo Amount of Machine Gun Scavenger Perk to Match with Other Power Weapon Fleet Danglers
  • Fixed an issue where Black Armory weapons sometimes hit two equal payrolls rolled.
  • Double perks have been replaced in the roster of each weapon

Crucible

General

  • Fixed an issue where The Mountaintop would fall above the appropriate power levels for players who did not own Forsaken, so it would not be prepared was, unless it was pulled out of collections.
  • Fixed an issue that caused Valor Ranks to display other values ​​than their rank was actually
    • This is strictly a visual fix since the beginning of the season of the Blacksmiths

    [19659027] Gambit

    General

    • fixed a problem where the wrong team was sometimes credited for killing the Ascendant Servitor Primeval
    • Amount of ammunition, the Linear Fusion Rifles, from the Power Ammo box in Gambit received, reduced to 5 or 3 rounds
      • Sleeper Simulant Still only gets 2 rounds
    • Players who die with less than 2 rounds of special ammunition will now respawn with 2 rounds to alleviate hunger with special ammunition
    • Fixed an issue where players would be trapped in a loading screen when another player was inspecting inventory items

    Vangu ard

    General

    • Fixed an issue where Protheon, the Modular Mind, became three times the size as provided in Update 2.1.0
      • . The strike was reintroduced for matchmaking to be restarted by the director

    Raids

    Leviathan & Raid Lairs

    • The "Normal Mode Completed" request to launch Prestige modes has been removed. For Leviathan, World Knife and Star Topper

    Last Wish

    • Fixed an issue where Destiny 2 crashed during the Battle of Morgeth

    Clans

    General

    • Fixed an issue where the "Hawthorne & # 39; s Heroes" (Hawthorne & # 39; s Heroes) were fixed Clan Perk was not the right reward

    Items & Economy

    Collections

    • The exotic sparrow "Hecuba-S" no longer requires the possession of a year passport from the collections
    • , The sparrow "Mimesis Drive" now The possession of the year pass must be properly retrieved from collections.
    • Shader's recovery time has been reduced from 3 seconds to 1 second.

    General

      • Prime Engrams Now Appear More Frequently for Players Under 550 Power and Provide Greater Power Benefits Decrypted
      • Fixed an issue that would lock the "Harbinger Echo" sparrow for players who were caught Dragon eggs over several characters destroyed.
        • We are currently working on a fix for an upcoming patch aimed at players who have already destroyed all eggs before this update. Update 2.1.3 is tentatively scheduled for December 18th. 2018

        Seed of Light was added to the Drop Table of the Blind Well Heroic

    • The "Loudness" Trophy / Success Can Be Completed by Visiting Xur
    • Fixed an issue where Triumph "Riddle Me Here" was not properly unlocked
    • Fixed an issue where Amanda Holliday had an inappropriate notification waypoint.
    • Fixed an issue where the Festival of Lost Armor could not be mastered
    • Fixed an issue where items could not be mastered if players had no enhancement cores in their inventory, even if the cost was for the Masterwork did not need cores
    • Fixed an issue where Amanda Holliday's Inventory was missing Updating at the right times

    UI

    General

    • When choosing a last wish or last plague of the Directors can now clear players of their current checkpoint before starting the activity
    • Fixed an issue where t The Chief Director's Vanguard Knot did not display active challenges

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