One of Techland's best things Dying Light was a robust one through its post-apocalyptic world and fluid parkour and motion system. There are not many things that are more intoxicating than your way up, down, and to know that a small mistake means you are zombie food.
And thankfully, Parkour will not only be the star of Dying Light 2 but the Polish developer will double and complement it
Leading Desinger, Tymon Smektala, told the EDGE (via Wccftech), that the team has not just added a ton of new Parkour moves and options, but that it's more connected to the game's fight, the first one. The game did not always go well.
"In the first game you used Parkour in combat, it was mostly a fi nish to kick an opponent off a rooftop," Smektala said. "In Dying Light 2 we've added many moves that allow you to create an opening, start an encounter, or do something during this encounter."
In the same interview, the lead designer also talks a bit about the world you are exploring, a world that Techland calls "Modern Dark Ages." Next, what kind of archetypes the game uses for the story.
"Everything is scarce, resources are extremely rare, there's almost no technology, and if there's technology, it's things people could do after the fall," Smektala said. "If you think of medieval times, there is all these things that immediately come to mind. Intrigues, infidelity, hard laws; you steal something and your hand is cut off. Fortunately, we do not use those archetypes in our history.
While Parkour is known to players who played ambitious storytelling and storytelling techniques in the year 201
Dying Light 2 is in development for PlayStation 4, Xbox One and PC, and is scheduled for release next year.
Find more news, information and media on the title here .