Mixed martial arts is one of the few sports that continued despite COVID-19 concerns. UFC President Dana White insisted on fighting during the ongoing coronavirus pandemic. UFC 251, UFC’s most complex event to date, is scheduled to start in a few hours on Saturday evening. Technically, it will take place on Sunday morning as it takes place on Yas Island in Abu Dhabi, United Arab Emirates – which UFC has renamed “Fight Island”. (No, the organization did not follow John Oliver’s suggestion from “UF-Sea”
UFC chose Yas Island because the organization needed a venue outside of the United States, as travel restrictions exist in some countries to combat the spread of the corona virus. The pandemic has also turned the UFC 251 fight card upside down: the main event will now be UFC welterweight world champion Kamaru Usman against rival Jorge Masvidal, who stepped in when Gilbert Burns tested positive for COVID-19 last week.
As unfortunate as this development was for Burns and his fans, the news couldn’t have been better for video game publisher Electronic Arts, who accidentally brings Masvidal to the cover of EA Sports UFC 4 next to Israel Adesanya. The game will be released on August 14 on PlayStation 4 and Xbox One, less than five weeks away. Two other fighters are pre-order bonuses unless they’re boxers instead of MMA stars: Anthony Joshua and Tyson Fury. Martial artist Bruce Lee will also be available and will return from EA Sports UFC 3.
Before you ask: No, there is still no word on PlayStation 5 or Xbox Series X versions of the game. “We’re considering Gen 5 opportunities, but there’s nothing to share at the moment,” said Nate McDonald, a producer at UFC 4 with developer EA Vancouver, who is referring to the next generation of consoles during a media briefing earlier this week.
When asked whether the game should be played through backward compatibility on next-generation consoles, Brian Hayes, creative director of the game, said in a statement to Polygon: “Probably fans can play UFC 4 on their Gen 5 consoles, “as long as both the PS5 and Xbox Series X offer this feature. However, he noted, “We haven’t had a chance to test this and see if additional development work is needed to take advantage of backward compatibility.” The statement is strange considering that the box graphic for the Xbox One version says that the game will be playable for both Xbox One and Xbox Series X via Smart Delivery.
UFC 4 gameplay improvements
Hayes and McDonald spent the rest of their presentation sketching the development team’s vision for UFC 4: A game that looks and feels more like real UFC action in the octagon while taking more freedom. They said their overall goal was to make the series more attractive through making UFC 4 More accessible – a welcome change for the franchise as we’ve described the 2018 ones EA Sports UFC 3 in our review as “probably the least playful game in the sports genre”.
Both McDonald and Hayes have worked on the EA Sports UFC series from the start, and their approach used to be mainly inspired by EA Sports’ long-standing slogan “It’s in the game”. Hayes said to Polygon: “We always went under consistently [the path of] ‘How can we add more sim, more realism?’ “This time, they’re still focused on delivering an authentic MMA gaming experience UFC 4“But the broader game has taken the linchpin off the real UFC a bit,” said Hayes.
Much of the team’s new philosophy is based on feedback from fans and critics. One of the main complaints with previous games is that their control schemes were too complicated, especially for items like submissions and clashes. in the UFC 4They simply tap buttons for quick, basic hits and hold them for longer, more harmful (and / or more noticeable) attacks. Instead of the analog sticks, buttons for entering the clinch and trying to switch off are also used. “It’s a lot easier for your fingers,” said Hayes.
EA Vancouver has integrated the company’s Real Player Motion technology UFC 4 for takedowns and clinching situations, which should increase the fluidity of animations for transitions and other movements. And if you were frustrated because you missed the timing to block shutdown attempts, the animation changes should help in this area as well, as there are new motion-based ways to defend or escape from shutdowns.
On the grappling side, the developers added what Hayes calls “grappling controls for the rest of us.” The new left stick scheme is simple: press up to get up, left to start a submission, and right to mount your opponent and hit. The intricate position transitions of yore are still available to hardcore series veterans, and there’s an intermediate setting, “Hybrid,” that shows you which legacy controls apply to which movement with the left stick – this is one way to do that learn transition controls.
Submissions are no longer based on moving “broken walls” with the right stick, as in UFC 3. There are two new submission mini-games in UFC 4 You have used the trigger and sticks to chase your opponent through the user interface. The mechanics are familiar to people who have played other wrestling and MMA games, and they are “much less complicated to explain to your friend on the couch,” said Hayes.
Career change and other UFC 4 modes
In addition to player feedback, EA Vancouver relies on telemetry data to indicate how players actually played previous entries in the EA Sports UFC franchise. It turned out that career mode was definitely the most popular mode and that people preferred to use created fighters instead of real athletes on the squad. To this end, UFC 4 puts players straight into career mode; It is designed as an onboarding experience, with an opening sequence of four amateur fights that bring players closer to boxing, kickboxing, wrestling and jiujitsu.
After this, UFC 4The career mode of will play similar to that of UFC 3, which was about becoming the GOAT (the “greatest ever”). We have noted in our UFC 3 Check that the career structure quickly became a recurring problem, but the additions and updates may add to the experience UFC 4. Training is still a key component, but instead of playing mini-games, you earn points to improve attributes, and you only improve your skills through sparring and fighting – the more you use a move, the better it gets. You can now choose to accept or reject battles, which has ramifications for your career development and rivalries. And now there’s a full World Fighting Alliance Minor League where you can fight as long as you want before you reach the UFC level.
Since many people play career mode with a custom character, EA Vancouver has greatly expanded the customization options available when creating a fighter. In addition to the increased variability in body types and hair, the accessories now include all types of fancy items such as crowns, animal heads and luchador masks. In addition, the tattoo artist is deeper than before. According to Hayes and McDonald, the goal is to give players a lot more freedom in character design so they aren’t limited to the type of clothing that real UFC fighters would wear.
It is also worth noting that the customization elements for created fighters are all cosmetic in nature. They have no influence on the gameplay. UFC 4 offers microtransactions in the form of a premium currency that can be used to purchase these items, but all can be unlocked by playing the game. And EA tries to avoid references to the microtransfaction kerfuffle UFC 3 – The Ultimate Team mode of this game does not return UFC 4.
EA Vancouver’s strategy to remove realism-based restrictions UFC 4 extends to setting up fights. Offline exhibition games have open weight classes so you can create a bantamweight fighter and use it in octagon against a light heavyweight. The game will scale everything accordingly to keep the fight fair.
“As a video game, we have the ability to do things that you can’t do in real life,” said Hayes. It seems to fit the modern sports game philosophy, to keep the gameplay on the simulation side and to be less restrictive elsewhere.