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Epic Game Store Redesign, Reviews, Gifting Inbound – Variety



Epic Game Store will face redesign, user reviews, gifts, and more over the coming year, the company said in a talk at the Game Developers Conference on Thursday.

The talk started with Epic Games, in which the store was outlined "Core Values." Sergey Galyonkin, Director of Epic Game Store's publishing strategy, said these values ​​are: a fair share for all developers, including developers, influencers and modders, privacy awareness that does not include third-party trackers, and curation of people , no algorithms.

The lecture took place right in front of Valve's talk about his dominant steam store, one floor below the GDC. Valve's popular PC game store has dominated the PC market for almost 1

5 years, essentially without competition. While Valve does not share figures, it was estimated that the store had about 75% of the market in 2013. In 2017, it was estimated that Steam's revenue was approximately $ 4.3 billion. Last year, Steam had more than 150 million registered accounts, with a peak of 18.5 million concurrent users on the Internet.

But Valve's dominant position was suddenly attacked by Epic Games, creators of "Fortnite" and the market-dominant game engine, Unreal. In December, Epic rolled out its own PC game shop. While Epic's bid to generate only 12% of developers 'or publishers' revenue from the ground up had to be rebuilt from scratch, Epic gained a lot of attention compared to 30% of Valve and managed to get a number of games out of the Get Steam Store exclusively on the Epic Game Store. Epic is also working to expand its user base by giving away a game every two weeks to anyone who registers for free at the store.

While Valle's lecture never explicitly mentioned Epic, the same could not be said of Epic's talk.

Galyonkin found that 85 million people use the Epic Game Store on their PC and, according to two polls from Epic, users, 40% do not have Steam and 68% do not use Steam regularly. He also pointed out that the Epic Game Store has 55,000 registered creators and that there are 41 million players supporting the creators.

Galyonkin then detailed the plans Epic will have for its shop in the coming months.

Future content, which he said will become three next month, Epic plans to add installation management, redesign the store page, improve the size of DLC and patches, and add cloud save storage. among others.

Mid-term He said it had been four to six months, Epic Game Store will receive developer user reviews for developers – he pointed out that Epic is currently working on a solution to repeat bombs, game wishlists, news feeds and the ability to follow games, price adjustments for bundles, some mod support, epic games overlap, and library enhancements.


In the long run, more than six months, the shop will add success, achieve multi-game sales, get a social overhaul, a loyalty program – even though they do not want to mimic the trading card system that Steam does not have because it does not like, and on the side of developers and publishers.

Finally, work is being done on a number of things that might crop up sooner or later. These items include automated refunds, gifts, and more language support.

Epic showed a set of slides for the redesigns they were working on, but found that the slides were models with wildcard data-and that things could still change.

Galyonkin said that the company wants to continue curating the curation of the games it has in its store, but wants it open to more developers by the end of the year. Epic concluded the conversation with a detailed question and answer sentence.

In his talk about thirty minutes later, Valve explained his approach to the Steam Store as well as a new feature for events and the search for the library.




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