Since Bethesda announced its latest game in the Fallout series, it has been difficult to get an idea of what Fallout 76 – an online role-playing game – is all about. While the concept of an online fallout experience is tempting, it also conflicts with the series's typical role-playing game. Although Fallout 76 mitigates these traditional single-player details to a remarkable extent, it provides a tantalizing opportunity to explore unexplored, irradiated territory with other online gambling players.
Focussing on multiplayer, Fallout 76 focuses much more on exploration and survival in West Virginia Appalachia, with all its regional curiosities and newly discovered horrors coming in large doses. Recently, we played three hours of gameplay ahead of the game's upcoming October beta and talked to Bethesda Game Studios developers about the special challenges of creating a different kind of fallout.
Set only 25 years after the bombing ̵
During the first hour, I took a tour of the immediate area and even joined a group to take in all the sights. Fallout 76 has the familiar RPG mechanics and sense of exploration for which the series is known, but it also has more of an amusement park vibe – with several key attractions and places that are clearly highlighted on the map, like The Greenbrier Resort and The Top World Ski Slope. When I was exploring Fallout's version of West Virginia, which is several times larger than the Commonwealth of Fallout 4, I felt I was experiencing the biggest hits of all things Fallout. First came the familiar weapons and armor from previous games, then came the wild ghouls, the super mutants, and references to the Brotherhood of Steel and Enclave.
Yet, the new location in West Virginia feels completely different from the capital of Fallout 4 Wasteland and the Mojave of New Vegas, which is rapidly introducing its own brand of locals and strange monsters that reside there. In addition to sinister monsters such as enlarged ticks, three-headed possums and even mole people, there are other monsters that refer to ancient West Virginia legends. These include the headless, massive Grafton Monster and the enigmatic Mothman, who is worshiped by the hostile cabal of burned, heavily irradiated humans, who eventually become ghouls of the healthy mind.
For the most part combat and general movement handle similar to Fallout 4. The new mechanics and survival systems in the game, however, felt a bit overwhelming to get a handle on our introduction. In 76, much of the tutorial takes place in a Fire Test scenario in the open world, where you'll need to closely follow the early moments of the quests to learn the new mechanics while fending off enemies and finding resources. While I appreciated the rapid speed with which the players were taken out of the vault and bought up the meager supplies, I felt that boarding could be a bit more detailed – I felt mostly unprepared. I'm looking for a weapon that I could get my hands on it.
With the new online focus, some returning mechanics have experienced some changes. For example, Fallout's iconic V.A.T.S. – which allows you to attack enemies and fire accurate targeted shots – now works in real time. It behaves more like a real-time lock-on – with the hit rate of your weapon, depending on the movement of the enemy or its environment. This style of V.A.T.S. definitely getting used to. Mainly because of the fact that enemies move often and with the unpleasant focus of V.A.T.S. Camera, it was staggering to use it during a fight. That's why I stayed mostly at the standard aiming and shooting, which made engagements more reliable. While you can upgrade V.A.T.S With benefits to make it more effective, it feels more like an option that should be used sparingly.
The Fallout 76 survival mechanisms take many clues from the challenging survival mode of Fallout 4. In addition to feeding your character well on a regular basis, you also need to avoid diseases and ailments – such as those weirdly named, but still disturbing wheelworms. Some enemies and places even carry certain diseases that pose additional risks for exploration. These diseases range from diseases that mitigate your maximum health, action points and overall damage resistance for your character, and even increase your susceptibility to radiation.
With a great emphasis on survival, you can get almost any item and any resource hands feel much more valuable. Fallout 76 really does not last too long – even the buffs of bobbleheads and skill magazines last only a short time – so every tool you have is inevitably thrown away for something new. As you plow through the open world, you will find scrap items, scrap and crafting plans that can be transformed into new equipment and building materials for your designs. Some of these materials can create bizarre weapons such as the Heated Pitchfork or the Ski Sword – a single ski that has been sharpened into a blade. But over time, weapons and armor must be repaired or broken down into materials for other items. In addition, cooking and chemical stations are more important so you can prepare meals and produce relief supplies.
Character growth is still the core of Fallout 76 and it offers impressive variety and flexibility. After leveling, you can place points in the known categories of the SPECIAL system, each reinforcing areas of your character's raw statistics. At the end, you will receive a pack of perk cards that can offer special buffs in their assigned categories. For example, the gladiator advantage card is a strength card that increases the damage with melee weapons, while lead belly can reduce the radiation by drinking contaminated water. The more points you have in a category, the more Perk Cards you can use, giving you a whole host of additional buffs. At any time, you can swap your perk cards to suit your character to better prepare for different challenges.
In line with the game's focus on pioneering achievements, the building mechanics of Fallout 4 also return. Now known as C.A.M.P. System you have in your possession a mobile construction equipment, with which you can create a building at any time – provided it does not interfere with existing structures. You have a free hand to construct whatever you want, whether the subtle safe houses are for you to stash supplies, or even larger megastructures that house turrets and a dedicated place to relax. If you want to pack and move somewhere else, you can save your structure as a blueprint and disassemble it. This can be useful if your chosen location becomes too popular with other players.
The biggest controversy with the online nature of Fallout 76 is the lack of NPCs and the stripped down history, which now serve to focus on momentary engagements with opponents and other players. This lack of traditional interactions and storytelling became more apparent the deeper we entered the world. While you are free to play alone and avoid other players – and we have definitely taken the opportunity to set ourselves up and lead you to the familiar moments of loneliness and wanderlust, you will always be a potential target in the online world its
Fallout 76 Gameplay: Watch The First 20 Minutes
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After I said that, I could not help feeling intrigued by the realignment. Traditions and smaller doses of history are still abundant in abundance, but are passively narrated through the environment and across scattered journals. While there are no active NPC characters – with the exception of roaming robots that can offer trades and information – you eventually stumble upon the bodies of long-dead survivors who have had a notable presence in the world. In her possession are special holobands known as Survivor Stories, which describe the last moments of her life in the irradiated wilderness.
These stories told some interesting stories for the characters in the Appalachians who had some poignant and heartfelt moments for them. Given the fragmented nature of storytelling in the year 76, he calmed him down. Speaking to design director Emil Paglliarulo, he explained their reorientation to make Fallout more interactive with other players.
"We started with the premise where the only other people are are those who came out of the vault," he said. "We have never had the opportunity to play a game that is playing twenty-five years after the bombing, it was always two hundred years after that.Now we have the stories of the people who survived the first war, and we never knew these stories before narrating, of course, without NPCs or dialog trees – which was a major change for our quest designers, as they were accustomed to doing it in a certain way – and now the narrative comes from Holo tapes, which now have their own Tab in the Pip-Boy, which was very interesting for us and ultimately led to a much more lonely story than in Fallout 4. All of the people you do [learn about] are already dead, and it's almost We did not expect that. "
Whether solo or within a group, the player interaction is ei n big part of the game. Hitting another person after she reaches the corner or has reached the end of a dungeon creates some really tense feelings – not knowing what the other player's intentions are in front of you. To communicate with other players, Fallout 76 offers a variety of in-game emotes for use and proximity-based voice chats. However, during our session, we used the Xbox Live live chat client to stay in constant communication with our group – which is not the case with most online gamers.
When groups play, communication is important and emotes and proximity chat are a great way to share your opinion. This is especially important if you are joining forces for some of the more active tasks that will entrust you with overcoming some bizarre obstacles, such as the keys to an armory in a makeshift city built from a ruined plane, or a mob from "unruly" golfer's wild ghouls "in a posh resort still maintained by Protectotrons, this can lead to some humorous and equally tense moments where players try to rely on their team's special skills to move forward .
Once you reach Level 5, the Fallout 76 PvP systems open. If you find another player above Level 5, you can fire your weapon at them to inform them of your intentions When they return the fire, they will both fight a duel, with the loser losing his current amount of scrap a defeat, no caps or equipment are lost. If you shoot a player who has not responded, all damage is halved, giving him time to react. It is possible to kill another player who does not come up with the idea of fighting, and appropriately, this sneaky approach will characterize you as a murderer who will paint a massive target on the back for all players in the world.  No Caption Provided "src =" data: image / gif; base64, R0lGODlhAQABAAAAA5ABEKAAEALAAAAABAAEAAAICTAEAOw == "sizes =" (max-width: 1280px) 100vw, 1280px "data-width =" 1280 "class =" js-lazy " load-image "data-src =" https://static.gamespot.com/uploads/scale_super/1579/15792183/3448279-fallout76_e3_party_1528639317.jpg "data-srcset =" https://static.gamespot.com/uploads/ original / 1579/15792183/3448279-fallout76_e3_party_1528639317.png 3840w, https://static.gamespot.com/uploads/scale_super/1579/15792183/3448279-fallout76_e3_party_1528639317.jpg 1280w, https://static.gamespot.com/uploads/ scale_medium / 1579/15792183/3448279-fallout76_e3_party_1528639317.jpg 480w "/>
Our level 5 explorers group similarly attempted to turn off a level-58 player in the Power armor it did not go well at all, as he skimed the group slightly high-powered Tesla rifle. While damage calculations for opponents ska Low-level players may be able to disable monsters several levels in front of them, but not for PvP missions. However, if you want to avoid PvP or if a player annoys you too much, you can easily block them or bring them to safety quickly. So far, the system is a thoughtful way to overcome the potential annoyance that can often arise with this type of game.
To shorten our practical time, developers have launched a nuclear bomb that obliterates certain areas of the map. We exploded all the seats in the front row and then jumped into the ensuing fallout – with its strong radiation, which immediately killed us bit by bit. As one of the larger final targets in Fallout 76, the activation of a nuclear bomb can lead to new events in the irradiated areas, releasing rare materials and dangerous enemies for battle. It also highlights the more dynamic nature of Fallout 76, with many of its narrative structures influenced by the player's decisions in the world.
The size of Fallout 76 seemed impressive from the first few hours. The location of West Virginia – and all its curios – was exciting to immerse in, which was refreshing after coming from the Commonwealth of Fallout 4. However, as with previous Fallout games, there were a number of strange bugs and large frame rate burglaries. This was particularly noticeable in larger firefights against large groups of enemies, which reduced overall performance to a minimum. However, the developers we talked to assured us that the performance will be improved in time for launch on Nov. 14.
76 is certainly not like other Fallout games. After our three hours, I had the impression that with the series, Bethesda is taking a risky approach to its story and its core game. With its focus on survival gameplay and online experience, I suspect that this largely experimental version of Fallout is becoming a more polarizing entry. Although the mechanics were a bit overwhelming to handle, I can not deny that I enjoyed exploring the big map and participating in the mysterious, post-apocalyptic setting of West Virginia. Fallout 76 looks like it can thrive in the long run, and I'm interested in what can come after many hours in its off-kilter and ever-changing environment.