The next big patch for Bethesda's multiplayer RPG Fallout 76 is coming soon, and developer Bethesda has now released the full patch notes for the December 4th update.
As previously announced, this patch increases the maximum stash memory to 600 pounds, and it could continue to expand the road, Bethesda said. The update also introduces stability enhancements for the Fallout 76 client and servers, which in turn should lead to a better overall user experience.
Regarding balance changes, the Fallout 76 patch changes bosses by 2-4 items per boss (depending on difficulty and level), while weapon damage is 20 percent "down the line" was increased. So it seems you feel more powerful with this update.
On the console, Bethesda has resolved a problem that could lead to an infinite loading screen when players log out of their console during the game. The Xbox One specifically addresses a patching scenario that relates to a specific situation involving team invitations. This update also includes UI, Survival, and Benefit changes. The full patch notes that Bethesda has posted on their website can be found below.
Fallout 76 was introduced in mid-November, and although it was not exactly a hit with critics, the game quickly reached "millions" of players. GameStop's expectations are below average, but that does not necessarily mean that the game is going badly.
The update for Fallout 76 of December 4 will not be the last, as Bethesda plans for the developer another plans for December 11, to support the game for years to come.
- Performance: The PC frame rates are once again unlimited. However, the achievement of very high frame rates no longer leads to an increase in the movement speed. This issue was originally fixed in the November 19th patch. Stability: The Fallout 76 game client and servers have received additional stability enhancements.
CAMP, CRAFTING AND WORKSHOPS
- Stash: The maximum stash memory has increased by 50% to 600 pounds. This is a conservative adjustment and we plan to further increase the memory cap in the future once we have determined that this change will not affect the stability of the game.
- Enemies: XP rewards for killing high-level creatures have been reduced.
- Bosses: Fixed an issue involving the unsteady Boss loot. Players should now correctly receive 2-4 items per boss depending on their difficulty level and creature level.
- Weapons: Automatic weapon damage has been increased by about 20% across the board.
- Weapon Effects: Hits Another player with a cryolator now applies Chilled, Frozen, or Frozen, depending on how many times he has been hit. The duration of the movement speed reductions applied by these effects has been significantly reduced.
STABILITY AND PERFORMANCE
- Console: Fixed a problem where the player saw an infinite load screen when logging out of his infinite loading screen. Console account when playing Fallout 76.
- Xbox: Fixed a crash This could occur when multiple team invitations were sent to a non-friend player immediately after leaving Vault 76.
- Power Armor: Fixed issue Power Armor frame that could prevent the player from leaving his Power Armor.
- Nuke Silos: Flipboards in Nuke silos do not show any part of the startup code too soon after the codes have been reset for the week.
CAMP, WORKSHOPS, AND PROCESSING
- CAMP: Moving CAMP locations now correctly move standalone items created by the player to the Save tab of the build menu.
- Workshops: On the PS4, wires no longer seem to float in the air when trying to connect two or more objects.
- Turrets: No longer invisible when the player is not present in his CAMP When their towers are destroyed.
- Loyalty Cards: Increasing a bonus card no longer shows a duplicate card.
- Teams: Fixed an issue where a team could not be played
- Teams: Social alert duration decreased when many notifications are pending. This should help resolve an issue where players have not realized that they have successfully joined a team.
- Mutations: The electrically charged and unstable isotope mutations do not provide the player with additional health.
19659021] AFK: Players are disconnected from the game world after 10 minutes of inactivity and are prompted with a timer 1 minute before kicking.