When games from all over the world are taken seriously as an art form capable of intelligent social commentary, large studios (19659008 ) When Black Panther was unleashed on cinemagoers in February he helped make the superhero movie more than stunning action sequences and clever jokes. It has made a strong statement about racism and showed us how America's systemic social mistakes perpetuate hate and anger, while at the same time suggesting that those who can do something about it move away from the sidelines and take action. And guess what? It is now the most successful superhero movie of all time.
Hoping for something similar, I entered Ubisoft Montreal's Far Cry 5 the latest entry in the blockbuster Open World action series by the French game publisher. This puts players in unpredictable latitudes of chaos and Chaos created and shaped by charismatic and often ideological villains. During this break, players will encounter something the North American fans of the series should meet nearby: an armed religious cult in the wilds of Montana, led by a preacher known as the Father.
It's hard to imagine a more topical subject. Proliferation of weapons in America? Religion motivated violence? The rise of right-wing extremism? Check, check and check. There are all sorts of possibilities for a legitimate analysis and commentary on real world problems. But while Ubisoft's writers courageously march to the door, they are too shy to hammer on and instead whisper some safe jokes before continuing.
The game is full of satire pieces that address all sorts of things in rural American subjects. Flags and eagles can be seen almost everywhere, bad-tempered vintage cars complain about aggressive liberals who ruin their way of life (with a few humorous nods to Canadian socialism), and occasional preachers of the day before have well-stocked concrete bunkers ready. There are many places where you can see how the authors were inspired by real life cults and local responses, especially the 1980s Oregonian Rajneesh movement, which took over an entire city and even created its own armed police force , 19659008] Whenever Far Cry 5 seems to be close or tries to say something, he moves back.
Take, for example, a side mission in which a local politician is concerned that a growing number of cultists will vote as a bloc and make it impossible to win an upcoming election. He briefly brings up the subject of gerrymandering – which gave me the hope that I went on a clever mission to somehow change the world map – but then quickly rejects it and suggests that it would be easier to simply kill the cultist population by killing as many as possible.
It's the fallback to the video game convention (do not let the story get in the way if the player kills things!) Holding Far Cry 5
Still, it's not hard to understand why Ubisoft has kept the status quo of the series. The franchise has some very compelling and often copied game institutions that are compelling from one game to the next, and they provide the reason why most returning players must invest in Far Cry 5 . The signature raid of the series, for example, is still an important part of the game. You'll pick them up remotely, mark all the guards, and then try to find a way to keep them quiet – melee, sniper, or maybe release a trapped wolf – without raising alarms to avoid reinforcements. And thanks to a new allied "roster" system that allows us to have up to two computer-controlled friends with specific combat techniques at our side, our options are now more diverse than ever. As soon as I released a pair of pilot specialists, one flying an airplane, another a helicopter, the outposts were almost too light.
And you still have to watch out for wild animals, including bison, grizzlies and cougars. We no longer have to collect their skins to make ammunition pockets, as was the case in the past, but their skins are worth something to shopkeepers and their flesh can be used as bait to lure predators to attack enemies. Some of the most challenging missions involve chasing down rogues driven mad by a cult wonder drug called Bliss.
However, it is not the same thing. The designers drew a few things from the formula, and mostly for the better.
Frustrating first-person tower climbing – one of my biggest annoyances at other far cry rates – is fortunately more or less absent in this iteration. Of course, you still have to reveal important points on the map, but this is now being dealt with by talking to random people who group key positions and make missions in just a few quick sets. It is an organic means to learn more about the world.
On the theme of the game's world, Ubisoft's account of Rural Montana will be reason enough to give Far Cry 5 a spin. The region where the game takes place – Hope County – is fictional, but still the natural majesty of state farms, pine-clad low mountains, and beautiful crystal-clear lakes. If the streets and forests were not being orbited by murderous cultists attacking the player at sight, I could have spent hours enjoying the scenery.
Still, picturesque setting and not too polished polished game mechanics aside, I wished for something that's a bit more nutritious.
I was quite entertained in the way of uncomplicated, straightforward level involving a wry smile on the idea of stumbling through piles of Doggy Doo-Doo, finding an inadvertently entangled house key and basking in the satisfaction of one watching friendly grizzly bears tear a horde of enemies and save me the trouble.
But if you're looking for one or two insights into the sociopolitical issues that currently plague the country in which Far Cry 5 is set, best to make no hopes.