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Home / Technology / Fight for Azeroth "feels like" WoW ": Review

Fight for Azeroth "feels like" WoW ": Review



Image: Blizzard Entertainment

With its seventh expansion, [19659006] World of Warcraft is not only based on its roots of Horde. Alliance has gone down, it brought back in a very long time for the first time almost everything on the earth for the first time. What a Great Decision

World of Warcraft: Battle for Azeroth – so far – seems to be the perfect new adventure for the 14-year-old game. I've spent nearly a dozen hours in the new extension since it started on Monday, and I realized how much WoW needed a breather of all the world-threatening, expansive actions that it did [19659008] That does not mean that Battle for Azeroth is boring; far from it. It's just not over the top like the last two extensions. The leveling, the scale, the role of your character in everything that happens – it's all so much more grounded than it has been since the players traveled through time in the year Warlords of Draenor and then to the Most powerful characters ever were fighting the biggest threat to the Universe in 2016 Legion

In Battle for Azeroth players are more adventurous than deities who regularly track other legendary characters. Of course you still feel important, just not like the most important orc, night elf, dwarf or troll in the world.

  A Temple in Zuldazar

Image: Blizzard Entertainment

The feeling I come from Battle for Azeroth reminds me of the same feeling I got when I WoW played before any expansions came up to the original level limit of 60 (which is now half way), by the way).

The two new islands Zandalar and Kul Tiras have the feeling that the original continents have. The main thing about Storylines on the New Isles is that you support the people who are already established there, so it's not as if the developers are trying to make you the hottest thing in the city. Instead of facing threats from outside Azeroth, you are dealing with what is happening on these islands.

Not only The Battle of Azeroth succeeds in fortifying players who have just had the most powerful weapons of all time and are pushing back an army of demonic aliens, he succeeds in setting a theme based on the roots of the WoW uses more natural environments.

In recent years, players have spent a lot of time fantasy-heavy countries, including extraterrestrial planets with many prickly and rocky zones.

The best way to describe the six new zones of Battle for Azeroth is Earthy. I have not quite reached them in my expansion time, but after spending time in Zuldazar, Tiragarde Sound, and Voldun, this expansion feels like an extension of old Azeroth.

<img class = "" data-credit-name = "blizzard entertainment" data-credit-provider = "custom type" data-caption = "A view from Tiragarde Sound." title = "A view from Tiragarde Sound." src = "https://i.amz.mshcdn.com/-KA5b-ZrW7e5nkMJI7x9Mfn2FPk=/fit-in/1200×9600/https%3A%2F%2Fblueprint-api-production.s3.amazonaws.com%2Fuploads%2Fcard%2Fimage % 2F828700% 2F0c6f24b5-cf86-4abe-82f9-dc3d8f485571.jpg "alt =" A view from the Tiragarde Sound. [19659017] A view from Tiragarde Sound

Image: Blizzard Entertainment

There are still amazing spectacles, but They are not hit in the face with eyeglasses and big new ideas in each corner, it's a little more comfortable and understated, which really highlights those outstanding moments.

I wonder where the rest of this expansion is leading us, which I'm not That's for sure.

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