After a big presence at E3 we still have so many questions about Final Fantasy 7 Remake.
Even though the suspense for Final Fantasy 7 Remake is at a peak, there are many concerns in the community and even contempt for the roadmap for development. Square Enix plans to release Final Fantasy 7 in multiple installments, and many ̵
These concerns are due to the incredibly limited amount of information Square Enix has provided. So far, we know that Final Fantasy 7 Remake will be released on March 3 as a two-Blu-ray set and that this first game covers only the Midgar part of the original game. In addition, we have no idea what the remake project involves. No scheduled cadence for game releases, no suggested length of the series, no information on how the "episodes" are linked, and no indication of how the development team will handle the console generation jump that should occur shortly after the start of the first game.
Final Fantasy 7 remake has already left fans waiting
To make matters worse for fans, Final Fantasy 7's remake has been long and complicated. It was announced at E3 2015, ie with the release of the first part it will be in development for at least five years. It may have been in a planning phase for much longer. In 2005, a technical demo showed at the E3, Final Fantasy 7s opening scene, which was rendered in PlayStation 3 graphics. The demo might not have been an announcement of Final Fantasy 7 remake, but it definitely showed that a modern version of the world of Mako, Shinra and Midgar was in the mind of the development team. TL / DR: It feels like remake forever in development.
Why the lengthy process? There were probably a million minor issues in the game, but the most common problem came from Square Enix's breakup with CyberConnect2, the studio that originally co-developed Final Fantasy 7. "This business decision was made to control and maintain the quality." The timetable is stable, "said Final Fantasy VII Remakes former co-director Naoki Hamaguchi. He also described the decision as a "sensitive issue," suggesting that the process was not clean or easy.
It spread that Square Enix not only attracted in-house development, but also effectively scrapped and re-started much of CyberConnect2's work, which Square Enix never acknowledged, but even from an outsider's point of view Final Fantasy 7 has undergone significant changes Compare the trailer to PlayStation Experience 2015 with the E3 2019 trailer and you can see that the combat system has since been reworked Regardless of whether the game has been overhauled or not, a revamp of the fight is no quicker Process.
Complications like these that helped extend the development time of Final Fantasy 7 Remake would be easy to miss when they're up for grabs. However, this multi-year development was only part of Final Fantasy 7's story, and a short part. In the original game of 1997, the completion of the city of Midgar takes about 6 to 7 hours and is practically the introduction to a much larger world and history.
It is important to know that the Midgar can be seen in the city 2020 is not the same city as the one we explored in 1997. Talking to us at E3, producer Yoshinori Kitase said Midgar has been massively expanded and is now the size of a traditional stand-alone Final Fantasy game. At first glance, this means that the completion of the Midgar section of Final Fantasy 7 will take between 30 and 80 hours. In terms of data, the two-volume set means that Midgar is comparable to the entirety of Red Dead Redemption 2. That's … well … a little crazy.
There are still so many questions
But this extension raises many questions on the project as a whole. Is this approach applied to every game in the series? Will places like Junon, which were originally only visited for a few hours, become a destination for twelve hours? Will the second game end at a logical moment, such as this great moment, or will it end much sooner due to the expansion of other areas, and does this mean that the series is much longer than the trilogy of games that so many expect?
] It seems that not even Square Enix knows the answer. In terms of future game development, Square's line reads: "While the development team completes the first game in the project, they plan the volume of content for the second. Due to the already done work on the first game we expect a more efficient development of the second game. For now, however, we would like to focus on the first game of the project.
Statements such as these are easy to suspect that Square Enix does not have a solid plan for the series, without knowing how many games it owns, and that it negatively affects speed and content , A more cynical eye would even suggest that there is a plan, and this plan is to create as many games as possible, regardless of tempo and content.
We do not know how many games Final Fantasy 7 will put together remake, but we know that it will continue in the next generation of hardware. The Scarlett Xbox project is planned for Holiday 2020 and it is very likely that the next Sony PlayStation will arrive at a similar time. While the development of the next remake game will almost certainly be much faster – the core mechanics will already be set in stone, and it's almost certain that it will arrive after the launch of the PS5. Will Part Two be exclusive to PS5 in this sense? Will it be a PS4 game? Will it be both? If so, will PS4 players miss content or features? And, most importantly, how will it handle the transfer of your progress from one game to the next, especially if you've made the leap to the next generation?
The details of progress are a real problem for many fans. Although there are many games that use stored data from one game to inform another – Mass Effect is a prime example – it is hard to imagine actually getting full character statistics and inventory data, as well as the progress of the story. Instead, this is more associated with DLC, such as. For example, transferring your estate from The Witcher 3 to Hearts of Stone. With that in mind, it's easy to wonder if Part Two of Remake will be more like a DLC extension than a separate release. After all, retailing is likely to be chaotic if part two is sold as a stand-alone game – probably at full price – and you must have bought and completed part one as well.
… but Final Fantasy 7 remake looks good
Right, enough with our concerns, it's time to lighten the mood. After I played Final Fantasy 7 remake at E3 and Yoshinori Kitase explained his philosophy behind the project, I have incredible confidence in the project. Given the many setbacks that the project has suffered, the development of this remake version may only be able to compete with a typical Final Fantasy game, and the team's message that development of subsequent parts will now be much faster in key design is probably true elements are present. The real picture is probably less chaotic than the collage of news and eternal waiting times suggests. Personally, I think the team does not have the complete plan, but I trust they will make the landing, partly because the quality of what they have shown so far is way beyond what would be reasonably prone to a problematic game should .
I understand why we probably do not get all the answers we want: because plans change. A comparison of the footage from 2015 with this year's E3 trailers proves this only. And as we learn something over the years, people get angry when plans change. Developers were torn apart by the fans when the final game was changed from what was shown first. So when Square announces that Final Fantasy 7 Remake is four games over six years and three games over ten years, they will undoubtedly feel the fury of some fans. In this respect, it seems to make sense to observe radio silence about everything that is almost ready for shipment.
But in the end, this silence generates fanatic fear and fears that the project is in uncertain hands. Square Enix can solve the problem only through better communication. Not every simple question has a simple answer, especially when it comes to such a complex project as Final Fantasy 7 Remake. However, it is important for players to understand what they are getting into. Hopefully, these answers will be available before March 2020.
Matt Purslow is the British news and entertainment author of IGN. You can follow him on Twitter .