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Fire Emblem fans confess who they let die in Three Houses



Fire Emblem used to be a series dedicated exclusively to Permadeath, but things have eased a bit with recent episodes. You can set the difficulty level so that fallen soldiers return at the end of the level. In Fire Emblem: Three Houses there is also a new Divine Pulse mechanic that will allow you to turn back time and repeat your selection. So, if you let someone die in the game you're either a hardcore Tryhard or you do not really like the character in question.

Although I'm not finished playing yet Someone has already disappeared from my battlefield. Early on I forgot that I played in Classic mode, so I did not think twice about it when Dedue fell in combat. The thing is, when I realized what had happened, I could not repeat the whole fight ̵

1; it just seemed to be too much work. And, embarrassingly, I also thought, "I do not like Dedue's hairstyle."

Does that seem petty? Could be. In fact, much of the culture of Fire Emblem depends on the character design. Edelgard, for example, tops the most popular house because she looks like a sweet anime girl. And why should you use a character you do not like when there are still tons to recruit and replace? I do not regret about Dedue. Sorry, Dedue! Although it probably helps that he is still present in my story, even if he is not eligible to fight.

Due to my conversations with other Fire Emblem players everyone has another reason to let their characters die.


  Caspar Hitting a Magician in Fire Emblem: Three Houses

Intelligent Systems, Koei Tecmo Games / Nintendo

Twitter user Ryan Khosravi, for example, says he let Lorenz die because "I do not like his personality and I wanted to replace him anyway. "

TheArcticSloth notes meanwhile that Lindhart is taking a nap in his game forever because he is not very likable. "He is completely uninterested in his classmates and the world in general," said TheArticSloth. "Everything he does is for himself."

For some people it is a matter of pride to allow death. For example, player Gkqtie had the opportunity to kill the fearsome death knight enemy on the first encounter – something most players can not achieve, as the villain is strangely overwhelmed in the game at this point. In Gkqgie's play-through, it was important to choose between killing the Death Knight and saving Ignatz. The election was clear.

"RIP Ignatz," Gkqtie said.

Many deaths are actually due to user error. For example, I did not think of using "Divine Pulse on Dedue" because I was not used to the mechanic that existed in the game at the time. I am apparently not alone in such mishaps.


  Fire Emblem Black Eagle

Intelligent Systems, Koei Tecmo Games / Nintendo on Polygon

"I let Hilda die because I set her on automatic combat and she left the room," said Twitter user Virtual Ruin. "I only noticed it a few times later."

Jimi Níðhöggr says they were distracted after he let Annette die playing. "I forgot to relax until the next mission," they said.

For some, enabling the death of characters enriches the experience of the story.

"In the very first real fight I let Caspar die because I thought it would not count," Twitter user Joe Ferrarelli said. "It served my head canon as if my students were weighing the cost of the war for the first time." He is still in the Monastery, a reminder of my first foolish failure. "

A good number of people noticed that although they will make every effort to keep people alive during the normal gameplay, this concern The window goes out as the final battle rolls over, making it somehow more effective to have some losses in the toughest encounter the game has to offer.

Twitter user Steven, for example, says he's Ferdinand and Bernadetta died on the last card because he thought it was "her" duty to give Edelgard and Byleth time to kill the boss.Steven notes he has a separ ate created backup file before these characters die, hoping that he can beat them without saying goodbye.


  A woman with purple hair and white clothes named Petra smiles at the player.

Intelligent Systems, Koei Tecmo Games / Nintendo

Similarly, Twitter user WTHolder said that they let go of Hanneman in the final battle because it was he who already had a high level and only one divine pulse could be used better elsewhere.

And strangely, there are players who will not let anyone die – but they say certain characters would not be missing when the opportunity presented itself.

"Caspar has consumed almost all of my divine impulses in multiple missions, so it's on thin ice," said Twitter user mikegld561.

"I play at casual, but I wish I could turn it off for a person," said Twitter user chris2c2. "Lorenz and his stupid rose and stupid hair and his stupid face."

"I'm here to kill monsters, not babysit for weeping haircuts," he explained.


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