Valve Corporation, the back-end store and Steam platform, and franchisees such as Portal, Counter-Strike: Global Offensive, and Half-Life are now home to the Firewatch. Developer Campo Santo, so a blog post on the official website of Campo Santo this weekend.
"The twelve of us at Campo Santo have agreed to join Valve, where we will maintain our video game developer jobs and continue production for our current project" In the Valley of the Gods, "the Saturday night post said to write that they have found in Valve a company that shares their values and that the deal is an obvious match.
Campo Santo, founded in 2013 by Sean Vanaman, Jake Rodkin, Nels Anderson and Olly Moss, will continue working on "In the Valley of Gods", now as a Valve game, as well as continuing his support of "Firewatch" and producing his website "The Quarterly Review." In addition to developing "In the Valley of Gods," Campo Santo is also working porting "Firewatch" to the Nintendo Switch. "Firewatch," in which players take on the role of a single-fire guard in the Shoeshone National Forest, is also currently in action developed by Good Universe. Joseph Drake has signed as producer
The acquisition of Campo Santo comes at a time when Valve founder Gabe Newell expressed his interest in resuming the game development expressed. Valve recently unveiled "Artifact," a digital trading card game based on his MOBA title "Dota 2". At that time, Newell told the press for the revelation that "we are back to making and mailing games."
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SAN FRANCISCO-LOS ANGELES-LONDON-SOMEWHERE IN NORTHERN ENGLAND- The twelve of us on Campo Santo have agreed to join Valve There we will maintain our jobs as a video game developer and continue the production on our current project In the Valley of the Gods.
If you're the guy giving two flips on this news, we can go into that big decision a little bit. First, we really enjoy making video games. In addition, and perhaps more accurately, we like to do and produce entertainment. From the daily production of our latest game, Firewatch, to the way we run the business, we do merchandising, meet players at shows and shows, send a literary journal quarterly, throw publicly available game demos in the midst of an artificial one Forest – everything is designed to surprise, delight and entertain the customers who participate in our success.
In Valve, we have found a group of people who, at their core, feel the same way about the work they do (that, you will be surprised to learn, does not happen every day). In us they found a group with unique experience and valuable, diverse perspectives. It quickly became an obvious match.
Second, when we visited IGN Headquarters in early 2015 to talk about Firewatch, we came across an unprompted Game of the Year 2011 for Portal 2. It was accidentally engraved on an unopened bottle of champagne , Nobody, to lose free liquor, stole it and drank it to celebrate the launch of FireWatch a year later. In a way, this is a return for us. Well, for this bottle of champagne.
Third and last, we had a long series of conversations with the people of Valve, and all shared the satisfaction with which we work, with people whose talents make our own dwarfish things we never thought possible. Both sides talked about our values and how we as humans are severely limited by the time we have left in terms of the things we care about and believe in. They asked us if we were all interested in coming to Bellevue and doing that and we said yes.
Yes, we still do In the Valley of the Gods (as a valve game!); Yes, we will continue to support FireWatch. and yes, we will still produce The Quarterly Review and our regular blog content. Thank you for your interest in our games and see you in Washington. Cheers.