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Fortnite 5.30 Update Impressions: What we like and more

The latest Fortnite patch, v5.30, has recently been released on PS4, Xbox One, PC, Nintendo Switch and Mobile. It adds one of Fortnite's limited-time modes to Score Royale. In addition, the playground mode gets an update and a new item, Rift-To-Go, comes into the world. You can read the full patch notes here. We've spent some time with the new update and here are our thoughts:

Score Royale LTM is Fortnite's Biggest and Most Exciting Change

All Fortnite Limited Time Modes have twisted the familiar, final-player formula in some way, but Score Royale is the biggest change yet. The mode gives the players a completely different goal. Instead of struggling to stay alive, go for the highest point total. You collect points by collecting coins that are scattered on the map. Opening boxes, ammunition boxes and supply llamas; Eat apples and mushrooms; and of course by eliminating enemies. The first to reach the goal of 2,000 points is the winner. It's a fascinating change in tempo that forces you to rethink some of the strategies you may already be familiar with.

It's important to earn points quickly. So you have a big decision to make immediately. You can get started right away (of course, do not forget to thank the driver) to earn points, but if you do, you'll end up in a war zone with like-minded people. If you're lucky and find a great weapon, you can clean up and start the match with a nice point advantage. But that is not easy. Another option is to wait and fall into a safer zone, where the chances of dying in the first minute are much lower. I had the greatest success to fall later.

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Dropping later can be frustrating at first because you could be down 150 points or more before you even hit the ground. But do not lose hope – the first coin will arrive a few minutes after the match. As you begin the round to a theoretical disadvantage by falling later, you may be able to make up for the difference by collecting unclaimed coins and opening undisputed boxes. You still have to build smart and often, while your weapon skills will continue to make the difference in combat. The most important change in Score Royale is that you always have to be on the run; this is the only way to win and makes the Fortnite experience completely different (and camper-free).

Another notable element of Score Royale is that there are more llamas on the map and the storm circle at the start of the matches is bigger and moves slower. Epic says that this should give players more time and opportunities to score and collect points. In the late game phases, however, the Storm circle closes faster. Score Royale is the biggest change to the Fortnite formula, and it's a pleasure to play the game in such a new and different way. I hope this mode stays in rotation for a while.

Some Tips:

  • Eat apples and mushrooms as often as you see. They only score 10 points each, but it's a quick way to earn points.
  • Get into an ATK or shopping cart and drive through the hills to collect coins faster than on foot.

Playground LTM will be small Changes:

Playground, the low-stress mode that effectively serves as a training ground, is changing a bit with the new update. There are now many more ATKs to drive and ramps to zoom to practice the ramp challenges. There are also more rifts on the map that will help you practice parachute jumps on the battlefield. Practice is a masterpiece and it's nice to see Epic continue to add to Playground to help players improve their skills.

Rift-to-Go helps you escape (Maybe):

Similar to the previously released Port-a-Fort item that automatically builds a stronghold for you, the Rift-to-Go item can be used will immediately catapult you into a rift. Just as when you encounter a rift in the world, you are immediately teleported to the sky and begin a parachute jump. So you can break out of a firefight in an instant, but there is a catch: The rift remains open for 10 seconds, so the enemy you tried to escape goes through and sits right by your tail. The Rift-to-Go item is a rarity on an epic level, so you do not have to worry about the scenery being overrun by players traveling in and out of the world.

The Rift-to-Go, such as the Porta Fort articles and the vending machines in front of it, are likely to be criticized for contributing to the fact that Fortnite is too beginner-friendly in some players. But I do not agree. The presence of any of these items in your inventory will never guarantee victory. Your skills on the sticks will (almost) always determine your success or failure.

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