Home / Technology / Fortnite 9.30 Patch Notes Update – Chug Splash, Arched Weapons, Shotgun Swap Delay, More | Gaming | entertainment

Fortnite 9.30 Patch Notes Update – Chug Splash, Arched Weapons, Shotgun Swap Delay, More | Gaming | entertainment

Fortnite fans can download update 9.30 as Epic takes the server maintenance game offline.

And according to the long list of 9.30 patch notes, the latest Fortnite update is a big change.

The headline is new is the addition of a brand new item called Chug Splash.

Ideal for squad games. This thrown object splatters liquid in a small space, which in turn grants all players in Splash radius 20 Health / Shield.

According to the patch note, it can heal allies and enemies and even extend the duration of the fall.

Unfortunately, this is not all good news as Boom Bow, Dual Pistols and Dynamite have all been domed.

] The Shotgun Swap Delay has also been removed from the game, though Epic will track its effectiveness.

Needless to say, Update 9.30 also includes a number of quality of life improvements and bug fixes.

It is also worth noting that the playground mode is no longer available after the game is back online.

See the full list of patch notes for Update 9.30 below …

  Fortnite Chug Splash Update 9:30

Fortnite Chug Splash Update 9:30 (Image: EPIC GAMES)


Sniper Duos

• Sniper rifles only. May the best goal win!


• Classic Battle Royale with three-person squads.

Solid Gold Squads

• Fight to the finish with Legendary Weapons.


Chug Splash

• On impact, this item injects liquid into a small area. All players within the Splash radius are instantly granted 20 Health / Shield.

• Grants health unless you are completely healthy. In this case, it grants shield.

• Chug Splash can heal allies, enemies and extend the duration of the & # 39; pounded & # 39; Condition for knocked players.

• Rare variant.

• Drops in stacks of 2 pieces.

• Maximum stack size: 6.

• Can be found by Floor Loot, chests, vending machines, supply drops and llamas.

Shotgun Delay Delay Removed

• Shotgun cooldowns only apply if the player wears multiple shotguns, regardless of the type of shotgun.

• This is a quality of life change to prevent the swap delay system from disturbing players who do not have multiple shotguns in their inventory. As with all changes, we keep this in mind and make any necessary adjustments.

• Reduced the Combat Shotgun's long-range effectiveness

• Reduced damage at medium range by 10%

• Added 2.44 to 4.88 platelets

• Reduced long-range damage by 20%

• 4.88 tiles on 9.76 tiles

• The accuracy of Combat Shotgun allows players to shoot from a greater distance than other shotguns in a unique way. The damage in these larger distances, however, was slightly higher than desired.


• Boombogen

• Double Pistols

• Dynamite

• These vaults are The main objective was to adapt the availability of explosives and to better adapt them to the location, where we think they should be.

• The ability to use nearby grenade launcher projectiles has been removed.

• Due to the faster speed of this projectile this was the case causing problems with level streaming. Rockets fired by rocket launchers can still be driven.

• A short delay has been added to damage players of Storm Flip on entry and mimic the normal Storm gameplay.

• Storm Flip has been added to Audio Visualizer when enabled. Toy no longer appears in the elimination feed on Starter Island.

Bug Fixes and Adjustments

• Players can shoot immediately after using a rip to go.

• Supply drones sometimes appeared underground in areas of water.

• The area around the Reboot Van that players can not build has been adjusted to prevent the placement of traps and traps under the van.

The Proximity Grenade Launcher was automatically reloaded when aiming visors.

• This bug has been fixed to ensure consistency with Snipers.

• Consumption Implications Timing has been adjusted to help situations where players leave the consumables before they are activated.

• Restart cards no longer fall to the ground. They stay where they appear.

• The reboot cards were still available on the card after the time was up.

• Campfires blocked blast damage at certain angles.

• The Shadow Bomb's Double Jump ability could be activated while the Boogie Bomb effect is active.

• Boogie Bomb effects continue to be played on players while they were skydiving.

• Empty Shadow Bombs could not be correctly discarded if they were eliminated while the effect was active.

• Players who had a Rift to Go at the time of reboot were sometimes not put into skydiving state.

• Stormflip did fake damage when two overlapped each other.

• Storm Flip was able to prevent a supply drop from occurring.

• Weapons displayed on a driftboard while using emotes.


after Swa p "have an option. The default is OFF.

• When the OFF option is selected, the pickup will be done again at the first press of the button instead of when the button is released. This should lead to a more responsive intake behavior.

• The Fortbyte Jigsaw Puzzle NW of the block became easier to complete.

• After unlocking, the Fortbyte is available for up to 15 seconds.

• All parked vehicles on the platforms trigger them except the hoverboard.

• Slipstreams now hide the visual effects and emit audible signals to warn that they will be shut down before disabling the collision and forces to give players a stronger advance warning. [19659002] • Color change effects have been added, depending on the intersections in the storm.

Bug Fixes and Adjustments

• Skydiving from the bus towards a wind deflector did not automatically fire at the correct altitude.

• Storm surge was not activated in Phase 8.

• The health of the player may have been rounded incorrectly if damage has been caused.

• The health indicator for buildings may disappear when it bumps against a wall and swaps against Build mode.

• Lava damaged players too quickly.


• Rendering optimizations on player-built walls to support endgame situations with thousands of components.

• Added General Optimizations for Audiovisual Ads.

Bug fixes and adjustments.

• Fixed a problem that caused poor lobby performance on a Mac.


• Enhancements to Grenade Launcher and Garnet Detection Sound

• Added a near-field tether that is muted based on the damage radius.

• The sound increases as the projectile approaches the explosion. If you hear this, you will suffer damage if you do not block the explosion.

• Reduces the volume of vehicles in a slipstream without a driver / passenger.

• Increase the opponent's range by 1×1 hammer pick of 1 tile on 1.5 tiles

Bug Fixes and Adjustments

• There has been a problem with hot swapping of audio equipment when switching between outputs fixed -Trigger when entering the audio range.

• This was most noticeable in crop, explosion and shot sounds.

• The Victory Royale sound is no longer affected by the slow motion effect when a match is won. [19659002] • The Combat Shotgun had the wrong fire sounds on Mobile / Switch.

• The baller sucking sounds played 2-D when someone piloted a baller that you had previously removed.

• Consumable sounds did not play when they approached a player while they were already using them [19659002] • The footstep audio for the emote "Take the Elf" did not play.


• Hide the vehicle condition indicator above a vehicle if you are the player with whom it is operating. Avoid displaying two vehicle status bars.

• The vehicle health bar, displayed above a player's Health and Shield status, remains in the HUD.

Bug Fixes and Adjustments

• Direction Safety vector lines were not displayed correctly on the map in game modes where Respawn was activated.

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