Fortnite would not be the phenomenon that exists today without the one-on-one concept: Conflict is the lifeblood of a Battle Royale game. While the pastel-colored shooter focuses on the genre through careless additions such as shopping carts, the other big attraction is the world's construction and status of the island. But Fortnites 's win state is beginning to move at odds with what makes me come back to play the game.
Earlier this week, Fortnite caught the players' attention through a mysterious desert event – from time to time a bolt of lightning flashed from the cracks in the game. The players predicted that this would lead to something, since the time of the strikes did not seem to be accidental. Good luck to anyone who went there and tried to find out at that time. For such things, it's pretty easy to die right away. While the fissure has now turned into a cube, the axiom remains true.
This week Fortnite also added a feature film to be seen on a drive-in to celebrate the winner of a movie contest. However, players who have tried to watch it are still being murdered. You should probably watch it better online on YouTube.
The start of the season began disastrously with a huge event in which an alien visitor rose from the sky and opened teleportation rifts on the map – but many fans remained frustrated because many players went into combat with the intention of killing someone who was naive is enough to enjoy the process.
Notice a pattern here?
Well, what makes these experiences exciting is that you do not know if you can participate in them, so whenever you have a moment in the game that does not require shooting a weapon, it feels special , If there is no danger, there is no thrill. But my growing dissatisfaction with Fortnite goes beyond the desire that players would just relax and enjoy the scenery – after all, I could just start the game in creative mode and explore it at my own discretion. But in any case, every event in the game feels like a new hotspot of potential deaths, and this is a repetitive reality that flattens the overall experience.
Climb to Royale-ty as Tomatehead by completing the tomato-head challenges available to former and current owners of the outfit.
The Tomatoehead outfit is now in the Item Shop! pic.twitter.com/bUG8hegZ3U
– Fortnite (@FortniteGame) August 23, 2018
One of the most intriguing additions to this week was the Tomato Temple, an area that seems to be dedicated to this scary happy tomoman costume. Everyone with the costume can now wear a crown, and there is also a new "Praise to the Tomato" Emote, where you pay tribute to the fruit. This, combined with the disconcerting key graphics Epic Games recently released, makes it seem like the developer is creating a bit of subdued stories. Is that a religion? What's happening? In a way, that does not matter, because the only thing I really have to do with it is to kill people with the costume or kill people who want to investigate the temple. It is not satisfactory.
Nowadays, when I load Fortnite I'm blown away by all those gorgeous costumes and props that are so moving that I'm in a collection of characters. All belong to different games. I wonder where they come from, what they do, who they are. I practically invent various games in my mind where I could be these characters outside the eternal murder island. I wish I could deal with them except kill them on sight.
Leaving the costumes open and interpreting is a great way to let the characters define the characters, but I also wish there were some authors to immerse myself in. Overwatch is a great example: the characters are empty enough for players to invent complicated romances between characters or background stories, but that's only possible because Blizzard makes them feel like real people. Small dialogues point to personalities, maps are filled with details that point to a larger world, sprays tell more about heroes, but most importantly, Blizzard occasionally produces movie sequences that tell us immediately who these characters should be. Better yet, Overwatch Characters feel like a group project as Blizzard eventually integrates player-generated ideas into the story itself. When D.va was regarded by the players as a trashy DORITO-eating Gremlin, Blizzard went ahead and made it official in the game and in the story. Fortnite characters, on the other hand, feel largely like cardboard cutouts.
It's a testament to Epic Games' design sense that I wish I could interact with Fortnite in a more complex way than "can I really aim at that person's head." But as the Battle Royale game I hope they will expand in a more ambitious way than letting players fill in any gaps – that is, if they are not murdered.