Apex Legends has made an outstanding start since its release in February 2019, but Tim Sweeney, CEO of Epic Games, does not seem concerned about the effects of the game on Fortnite.
Apex Legends came out of nowhere in February, quickly capturing millions of players, much faster than other Battle Royale games. He reached 50 million players in just one month and also broke the attendance records for Twitch, proving that he was able to beat Fortnite aggressively and perhaps even dethrone.
Despite all this, Epic Games CEO Tim Sweeney does not seem to worry so much about Apex Legends when it comes to passing Fortnite.
In an interview about Venture Beat, Sweeney confirmed that Fortnite reached a record among the players. Apex Legends was already out and mentioned that he had not seen Fortnite any visible cuts.
Fortnite is still the game of Battle Royale # 1.
"Following the release of Apex, we have reached two Fortnite record highs," Sweeney told Venture Beat. "We did not see any visible trophies on Fortnite – that's a funny thing – the only game that cuts Fortnite players is FIFA – another game that's hugely popular around the world."
Sweeney is still attributing Apex Legends by announcing that some of their elements were interesting and that this game had advanced the Battle Royale formula. "We will reach 250 million players at Fortnite," Sweeney said. "Since the release of Apex Legends, we've won an incredible number of players, which is amazing."
The first season of Apex Legends began a few days ago
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Apex Legends introduces a ping system that allows players to Shortly thereafter, Fortnite implemented a similar system in his game, which could be an example of what Sweeney talked about when he stated that Apex was the Battle Royale player.
Had put forward a formula.