Starting with the Emperor of the Next Year: Rome ̵
In an interview with Venture Beat, Wordsworth said a major upgrade to the ten-year-old Clausewitz engine will provide far more tools for modders to easily modify custom UIs, complete overhaul mods, or just terrain One Card
The next iteration of the engine will still use Clausewitz, which Wordsworth describes simply as a "bundle of code to build games," but the addition of software called Jomini (named after the 19th century) Century-General Antoine-Henri Jomini) will allow Paradox to develop new tools that will help us Both developers and modders can use it in future "top-down card-based" games.
"Modders always ask us why we do not give them the tools we use to play the games, but we do not have them, people are the tools," said Wordsworth, "that's the biggest thing we're changing So we have two tool engineers in our team and we're recruiting two more, half of our team will be building tools, going forward.
"Modders should be able to create super-chic UIs without editing code in-game. I think it all depends: we want to give as much power as possible to the people who make the content. You should not have to ask a programmer for help. "
Wordsworth plans to put all the new tools that internal developers use in the hands of modders." Instead of appreciating us from a distance, you can get your hands dirty. See what we do, how we work, and get going yourself "- of course," someone from legal comes in with a big hammer and says I can not. "Let's hope it does not come to that.  Even with the old engines, Modder has produced many strange and wonderful creations for Crusader Kings 2, so I'm curious to see what they'll do with the new tool set.