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Gears of War 5 at your fingertips: A new blockbuster for the era of game subscriptions



VANCOUVER, British Columbia – Gears of War 5 Starting on September 6, Windows 7, Windows 10, and Xbox consoles are not yet in a verifiable state State terms as we usually talk about the value of video games. But based on what I've already seen from the extended game (the sixth of its series), this may already be a contentious issue.

After a six-hour gameplay event at Microsoft Coalition Studio – and hours of testing the game online versus options in a beta test in July – I've come to the conclusion that I can not shake off. The Xbox Game Pass subscription service now has its official, signature game: the blockbuster for anyone who is less a "must-buy" product than an action-packed game to try. If you're already paying for the Xbox Game Pass ($ 10 a month for the console or $ 5 for Windows 10 for a limited time), comes Gears of War 5 with a Baskin Robbins counter with surprisingly different action options that are all easy to try with a tiny silver spoon.

Begin the campaign with a touch of cosmopolitanism that takes up the old formula of the "cover shooter" while just inject enough new ideas. Try a thoughtful extension of the "Horde" coop mode from there. You can also immerse yourself in different variations of online combat and combat as well as an admittedly unproven option "Gears of Duty: Zombies" (also called "Escape"). In addition, The Coalition has built one of the most addicting new "helper" characters I've ever seen in a shooter, one specifically designed for people who prefer not to play, both for the campaign as well as the Horde mode. 19659020] Is the combined package worth $ 60? Could be. At least, for a series that I seriously wanted to shake off, it's already a good thing to rely less on selling $ 60 and more on the content of Xbox Game Pass. Call Gears of War 5 what you want, but it's certainly not "lazy".

It's not all gushing praise

The above introduction sounds pretty positive – and for a good reason – so I'd like to give you some clues to verify reality before the next dive.

First of all, Microsoft's timing for marketing this game, arguably the biggest holiday Xbox exclusive game, is bizarre. We expect events like the E3 in June to be "big campaigning events". Instead, Microsoft and The Coalition have forced us to compile impressions for Xbox Game Pass subscribers just eleven days before the game is released.

Coalition Studio Director and Creative Director Rod Fergusson argued that this PR timeline was a deliberate reaction "When we made Gears 4 we had the hype-fire 18 months before the launch It's better to keep a few things in order to allow us to be loud just before the end. "

On the other hand, my experience with the gaming industry makes me suspicious of another possibility. The development team did not point that out, but I'm wondering if the many moving parts of the game ( so many moving parts) lock into production very late. I acknowledge a part of this suspicion between the eulogies below.

In addition, this game does not see The Coalition break out of the Gears series's most famous elements. Here is the checklist: fight against third parties; He ducked constantly behind the chest-high blanket; previously seen weapons, including the usual half-pistol half-chain saw Lancer; and many enemies returning from previous entries. If you hate this kind of gameplay you will leave many of the Gears 5 packages untouched. (With one exception, as indicated above.)

But if you, like me, were willing to brush up this series by the Coalition with fundamentally new ideas, here's enough new to get disfranchised players back on board.

Listing picture by Sam Machkovech


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