The picture of exactly how Stadia, Google's upcoming cloud-streaming game service, will function when it's formally launched this November became a bit clearer last week. An official FAQ about the service went live at Google's official support shortly before the Independence Day holiday. Stadia's fuzzy issue of game ownership-or lack thereof.
The July 3 FAQs Stadia in the future? Can I play the game? " Google emphatically answers that question with a "yes," adding, "Once you buy the game, you own the right to play it." Stadia wants to sell licenses to access games on its Stadia servers.)
Google's answer includes "yes" into a future "no": "Outside of unforeseen circumstances, Stadia wants to keep track of the game. " At the very least, these answer confirms that stadia games may well be delisted-meaning, they were once available for play or sale, then later on-but that by default, "existing players want to be quiet to play the [delisted] game. "
Google's cloud service. What if the game relies on specific server-based features, from physics simulation to third-party authentication, that a game maker (or Google itself) shutters? Last week's FAQs "unforeseen," please, google.
Controllers, save files, cables
Stadia Pro subscription (19659014) currently a $ 9.99 / month service) lapse and is worried about save files in attached games. The FAQ confirms that certain "games and add-ons" may be behind this subscription service, which we already knew to some extent; for example, paying Stadia Pro users can expect access to "the full Destiny 2 experience" (meaning, all content paid on top of that game's new free-to-play skeleton) when stadia launches in November
The FAQ goes one step further by confirming that whatever progress you make in such gated games and add-ons will be saved indefinitely on Stadia's servers. Should you wish to ignore the Stadia Pro service and simply buy the games you have played, you will need to transfer your existing save files and progress accordingly, as well.
One thing missing from Stadia's first batch of compatible games that "up to four Stadia controllers" wants to work in any "local multiplayer" games. However, this leaves a lot to be desired in a four-pack of Google's own Stadia controllers. DualShock 4 and Xbox One controllers will work with Stadia.
Speaking of Google's official Stadia controllers: while we knew that they would connect directly to your router via Wi-Fi for latency's sake-thus skipping the latency hop-and-skip as well as passing through a streaming device as wired controllers. If you would prefer to connect them via a USB cable to "your phone, tablet, or computer," go ahead. The Chromecast will not support wired Google Stadia controllers.
A sneaky option in the fine print
As for the rest: if you're an American Resident outside the United States, you can expect Google to work in Alaska and Puerto Rico when it launches in November, but Not in Hawaii, Guam, or the US Virgin Islands.
Additionally, if you buy the $ 130 Google Stadia Founder's Edition and then return it for a refund, Google wants to deactivate almost every cloud-based portion of your purchase. That includes the bundle's three-month subscription to Stadia Pro, "all games claimed while a subscriber" (meaning: any timed Stadia Pro exclusives during your time of use), the included three-month "Buddy Pass" subscription that you may have sent
intriguingly, however, this cancellation not void your username, nor does it punt users from accessing Stadia Base, the service's free animal (which will not otherwise be available at launch to average users via sign up at a Google website). Stadia Base at launch without spending $ 130, buying and returning a Stadia Founder's Edition appears to be on an official route to doing just that. Plus, buying a Founder's Edition is currently the only way to reserve one-day access to Stadia usernames, so if you really want to snag "cooldude420" in the stadiums without shelling out $ 130, Google may have just given you a sneaky way to do so.
Listing image by Google