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Gran Turismo Sport receives microtransactions a year after the series producer said it would not



Screenshot: Sony (Gran Turismo Sport)

The Gran Turismo Sport update is now live, adding a new racetrack and more cars. It also introduced microtransactions, which the series producer did not expect in the game last summer.

From now on players can buy cars directly for cash as long as they cost less than 2,000,000 in game currency. The change is currently happening in Asia and America, while the rest of the world will see the new option on the 2nd of August. The Alpine Vision Gran Turismo 2017, for example, is now listed on the Playstation Store and in the $ 3 game for players who do not want to grind for it.

This is in contrast to what Kazunori Yamauchi, CEO of Polyphony Digital and the mastermind behind the Gran Turismo series, said on PlayStation Experience 2017 Malaysia came out a few months before the game. Asked if GT Spor would have microtransactions like past games in the series, Yamauchi replied through a translator, "No." The interviewer who asked the question breathed with relief and said, "Thank goodness." Everyone in the room laughed, including Yamauchi and the translator, and there seemed to be no misunderstandings.

Hundreds of cars can now be bought both in the PlayStation Store and in the game for $ 1-3 instead of spending money
Screenshot: Sony (Gran Turismo Sport)

A year later, Yamauchi seems to have changed his mind to have. GT Sport was the first Turismo game in four years and the first on PS4. Despite these two things, it sold much worse than the previous games. Along with the cost of server maintenance and other updates to the game, which were all free, Sony might have decided to sell almost all the game's virtual games, about 218 after GT math, for the real world. Sony did not respond immediately to a request from Kotaku for a comment.

Meanwhile, some players in the community are split on the wisdom of this new move. One argument put forward on the subreddit of the game is that people with jobs or other full-time commitments prefer the option of buying things and using them immediately instead of wasting time. Of course, it would be the other way round if the game simply unlocks each car or, as another player suggested, increases race payouts to reduce the time it takes to buy new vehicles.

The bigger takeaway is the monetization model, when a game is released, it may not be the same that it has six months or even a year down the road. We've become accustomed to games that add microtransactions and play free if they do not sell well at first, or in the case of Fortnite create a completely new mode funded by the sale of cosmetics. In a racing game, however, cars are not cosmetic, they are the game. GT Sport 's tedious grind to unlock new cars was just frustrating before that, but now that there's a way to get around it quickly, it's understandably more damaging.


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