Home / Technology / Halo Infinite gameplay offers flavor from Grappling Hook, Semi-Open World

Halo Infinite gameplay offers flavor from Grappling Hook, Semi-Open World



We knew that Microsoft’s Xbox Series X-Stream would be a showcase for Halo Infinite, and the new game from 343 was the focus of the event on July 23. A film trailer opened the event, showing the creation of Master Chief’s legendary armor. followed by a campaign gameplay reveal – multiplayer was not displayed at all. We learned the following from our first look at the infinite halo gameplay as well as from some screenshots and an additional trailer with more gameplay.

Halo Infinite Campaign gameplay

The gameplay session began with Master Chief’s crash landing with the help of a pilot previously seen in the E3 2019 trailer for Infinite. Despite the pilot̵

7;s objections, Master Chief told him to stop the exiles (return from Halo Wars 2) and then set off on a mission. After firing a few grunts, Chief went into a warthog and consulted a map for his goals. It appears to be a more open structure with different goals that can be addressed in any order. This included several anti-aircraft guns that had to be eliminated, and dozens of aliens that were little more than the Chief’s target practice. Some things never change.

An extended battle sequence confirmed rumors of a grapple hook – known as a grappleshot – when Master Chief grabbed a box and threw it at an enemy. The grappleshot works after a cooldown, so it can be used repeatedly, but with a short delay in between. In addition to pulling items in, it can be used to pull yourself to new locations or even enemies.

The trailer ended with the obvious antagonist declaring that he had already taken over the halo and is looking forward to clashing with Master Chief as a battle-proven warrior.

Larger environments and new weapons

This first look at the gameplay from the next entry in the Halo series also showed how great the Master Chief’s adventure will be. The Halo Ring by Halo Infinite is solid. In fact, it’s bigger than the worlds in Halo 5 and Halo 4 combined, and the campaign is locked on Xbox Series X at 60 frames per second and runs at “up to” 4K. Microsoft promises the fights will be bigger than ever, and there will be brand new game mechanics that we haven’t seen in the series. Below is a selection of screenshots.

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There are many recurring elements from previous games since we saw the standard assault rifle, the fragmentation grenade, the plasma grenade and the warthog. We have also seen a variety of new weapons and equipment, such as a deployable energy shield that can be fired by players. The new weapons include the VK78 Commando and Ravager plasma weapons.

Halo Infinite is coming to Xbox Series X, Xbox One and PC this Christmas. As part of the Xbox Smart Delivery program, those who buy the game for Xbox One can upgrade to the Xbox Series X version for free.

If you’ve missed more traditional Halo-style music, Microsoft has also released a more compressed gameplay trailer, which you can see below. This actually has some additional game elements that confirm the return of the energy sword and the introduction of a new electric grenade or new piece of equipment that shock nearby enemies.

What about Halo Infinite’s multiplayer mode?

The multiplayer mode was not shown at all during the Halo Infinite presentation. We’ve learned a few details since then: The Grappleshot is in Halo Infinite’s multiplayer mode, but is purchased as a pickup and not by default. Infinite also supports split-screen co-op for four players. This is remarkable because split screen support for Halo 5: Guardians has been dropped. 343 says there will be more talk about Infinite’s multiplayer mode in the near future, but at the moment we just have to guess how or if the changes to the campaign could affect multiplayer mode.

Before the presentation, Microsoft teased the footage and indicated the return of Banished from Halo Wars 2. Xbox boss Phil Spencer also said Halo Infinite is rethinking the structure of a Halo game. We then learned that Halo Infinite should serve as a long-term platform for the franchise.

Spencer has said that exclusive first-party providers will not come in the early years of the Series X lifecycle, although he later clarified that first-party studios can free them up if they so choose.

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