Home / Technology / Has a single typo messed up the AI ​​in "Aliens: Colonial Marines"?

Has a single typo messed up the AI ​​in "Aliens: Colonial Marines"?

We've already highlighted the TemplarGFX ACM "Overhaul" mod that was intended to fix some of the game's grosser issues, but now posters on the NeoGAF Escapee ResetEra forum show an update from the modder that could change everything. Late last year, James Dickinson revealed that changing an obvious spelling error in an INI file from "Teather" to "Tether" causes a huge change in the way the Alien Xenomorphs track and attack players during the game

(My document My Games Aliens Colonial Marines PecanGame Config PecanEngine.ini) is the following line of code:

ClassRemapping = PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather

I'm sure you Note the spelling error

ClassRemapping = PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTether

If you set it to look like the above and then play the game, the difference is pretty crazy!

Why is this line important? There are two reasons for this:

) AttachXenoToTether does nothing. It's basically empty or undressed
2) AttachPawnToTether does a lot. It controls tactical position settings, patrols and target zones

When a xeno is triggered, it is attached to a zone tether. This zone informs the Xeno in which area the combat area is located and where there are various exits. In Combat, a xeno will be forced to switch to a new tether (for example, one behind you) to flank or disperse so they are not grouped together, etc. (* disclaimer * that's an inferred opinion, I can the actual code does not see bits only)

Whenever the game tried, nothing happened. Now it does!

Players have been trying to fix the game themselves since their release, while Sega and Gearbox have blamed their various disappointments. We've contacted the Gearbox developer to learn more about this particular value and whether it works as described but has not received a response yet. In PCGamer they tried the Tweak, and initial tests show that the Xenomorphs are more aggressive and can track better.

If that's what it seems to be, it's not the first time it's happened year – PCGamesN listed it along with a one-word typo (YEILD instead of YIELD) in Civilization VI files that turned AI opponents into religious fanatics. Firaxis later confirmed the mistake, noting that "me before e" is usually the rule.

When you're ready to record the game and try, the posters noted that Fanatical (fka BundleStars) has been selling the game for $ 3.

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